public override bool ColonistSelector(Pawn pawn) { return(Tools.HasInfectionState(pawn, InfectionState.BittenInfectable)); }
public override bool ColonistSelector(Pawn pawn) { return(Tools.HasInfectionState(pawn, InfectionState.Infecting, InfectionState.Infected)); }
public override string GetLabel() { var timeStr = Tools.TranslateHoursToText((float)days * GenDate.HoursPerDay); return("LetterLabelXDaysUntilZombies".SafeTranslate(timeStr)); }