protected override void init(Vector2 position) { _sprite = SpriteManager.CreateSprite(position, "player"); //_weapon = new WeaponMachineGun(); _weapon = new WeaponHandgun(); _currentHealth = PLAYER_HEALTH; _maxHealth = _currentHealth; _speed = PLAYER_SPEED; _weapons.Add(_weapon); }
protected override void init( Vector2 position ) { _sprite = SpriteManager.CreateSprite( position, "player" ); //_weapon = new WeaponMachineGun(); _weapon = new WeaponHandgun(); _currentHealth = PLAYER_HEALTH; _maxHealth = _currentHealth; _speed = PLAYER_SPEED; _weapons.Add( _weapon ); }