Example #1
0
        public static AnimationConfiguration Create(AnimationState state)
        {
            var config = new AnimationConfiguration();

            config.name          = state.name;
            config.rate          = AnimationConfiguration.rateMode == SpeedUnit.Scalar ? 1 : state.clip.frameRate;
            config.speed         = AnimationConfiguration.speedMode == SpeedUnit.Scalar ? state.speed : state.speed * state.clip.frameRate;
            config.originalSpeed = state.clip.frameRate;
            config.blendMode     = state.blendMode;
            config.wrapMode      = state.clip.wrapMode;
            return(config);
        }
Example #2
0
        public void Build()
        {
            var animation = gameObject.GetComponent <Animation>();

            if (this.animations.Count == 0 && !animation.IsNull())
            {
                foreach (AnimationState state in animation)
                {
                    var config = AnimationConfiguration.Create(state);
                    this.animations.Add(config);
                }
            }
            foreach (var config in this.animations)
            {
                config.parent = animation;
            }
        }