public void IterationSetup()
        {
            var container = new ServiceContainer();

            // инстанцируем явно, чтобы обеспечить одинаковый рандом для всех запусков тестов.
            container.Register <IDice>(factory => new LinearDice(1), new PerContainerLifetime());
            container.Register(factory => BenchHelper.CreateSchemeLocator(), new PerContainerLifetime());
            container.Register <ISchemeService, SchemeService>(new PerContainerLifetime());
            container.Register <ISchemeServiceHandlerFactory, SchemeServiceHandlerFactory>(new PerContainerLifetime());

            // Для мира
            container.Register <IWorldGenerator, WorldGenerator>(new PerContainerLifetime());

            _generator = container.GetInstance <IWorldGenerator>();
        }
Example #2
0
        private void RegisterServices()
        {
            // инстанцируем явно, чтобы обеспечить одинаковый рандом для всех запусков тестов.
            _container.Register <IDice>(factory => new LinearDice(123), new PerContainerLifetime());
            _container.Register <IDecisionSource, DecisionSource>(new PerContainerLifetime());
            _container.Register <IRoomGeneratorRandomSource, FixCompactRoomGeneratorRandomSource>(new PerContainerLifetime());
            _container.Register <ISchemeService, SchemeService>(new PerContainerLifetime());
            _container.Register <ISchemeServiceHandlerFactory, SchemeServiceHandlerFactory>(new PerContainerLifetime());
            _container.Register <IPropFactory, PropFactory>(new PerContainerLifetime());
            _container.Register <IDropResolver, DropResolver>(new PerContainerLifetime());
            _container.Register <IDropResolverRandomSource, DropResolverRandomSource>(new PerContainerLifetime());
            _container.Register <IPerkResolver, PerkResolver>(new PerContainerLifetime());
            _container.Register <ISurvivalRandomSource, SurvivalRandomSource>(new PerContainerLifetime());
            _container.Register <IChestGenerator, ChestGenerator>(new PerContainerLifetime());
            _container.Register(factory => CreateChestGeneratorRandomSource(), new PerContainerLifetime());
            _container.Register <IMonsterGenerator, MonsterGenerator>(new PerContainerLifetime());
            _container.Register(factory => CreateFakeMonsterGeneratorRandomSource(), new PerContainerLifetime());
            _container.Register <ICitizenGenerator, CitizenGenerator>(new PerContainerLifetime());
            //TODO Сделать фейковый генератор
            _container.Register <ICitizenGeneratorRandomSource, CitizenGeneratorRandomSource>(new PerContainerLifetime());
            _container.Register <ISectorFactory, SectorFactory>(new PerContainerLifetime());
            _container.Register <IEquipmentDurableService, EquipmentDurableService>(new PerContainerLifetime());
            _container.Register <IEquipmentDurableServiceRandomSource, EquipmentDurableServiceRandomSource>(new PerContainerLifetime());

            _container.Register <HumanPlayer>(new PerContainerLifetime());
            _container.Register <IBotPlayer, BotPlayer>(new PerContainerLifetime());

            _container.Register(factory => BenchHelper.CreateSchemeLocator(), new PerContainerLifetime());

            _container.Register <IGameLoop, GameLoop>(new PerContainerLifetime());
            _container.Register <ICommandManager, QueueCommandManager>(new PerContainerLifetime());
            _container.Register <ISectorUiState, SectorUiState>(new PerContainerLifetime());
            _container.Register <IActorManager, ActorManager>(new PerContainerLifetime());
            _container.Register <IPropContainerManager, PropContainerManager>(new PerContainerLifetime());
            _container.Register <IHumanActorTaskSource, HumanActorTaskSource>(new PerContainerLifetime());
            _container.Register <MonsterBotActorTaskSource>(lifetime: new PerContainerLifetime());
            _container.Register <ISectorGenerator, SectorGenerator>(new PerContainerLifetime());
            _container.Register <IRoomGenerator, RoomGenerator>(new PerContainerLifetime());
            _container.Register <IMapFactory, RoomMapFactory>(new PerContainerLifetime());
            _container.Register <IMapFactorySelector, LightInjectSwitchMapFactorySelector>(new PerContainerLifetime());
            _container.Register <ITacticalActUsageService, TacticalActUsageService>(new PerContainerLifetime());
            _container.Register <ITacticalActUsageRandomSource, TacticalActUsageRandomSource>(new PerContainerLifetime());

            _container.Register <ISectorManager, SectorManager>(new PerContainerLifetime());
            _container.Register <IWorldManager, WorldManager>(new PerContainerLifetime());

            // Специализированные сервисы для Ui.
            _container.Register <IInventoryState, InventoryState>(new PerContainerLifetime());

            // Комманды актёра.
            _container.Register <ICommand, MoveCommand>(serviceName: "move-command", lifetime: new PerContainerLifetime());
            _container.Register <ICommand, AttackCommand>(serviceName: "attack-command", lifetime: new PerContainerLifetime());
            _container.Register <ICommand, OpenContainerCommand>(serviceName: "open-container-command", lifetime: new PerContainerLifetime());
            _container.Register <ICommand, NextTurnCommand>(serviceName: "next-turn-command", lifetime: new PerContainerLifetime());
            _container.Register <ICommand, UseSelfCommand>(serviceName: "use-self-command", lifetime: new PerContainerLifetime());

            // Комадны для UI.
            _container.Register <ICommand, ShowContainerModalCommand>(serviceName: "show-container-modal-command", lifetime: new PerContainerLifetime());
            _container.Register <ICommand, ShowInventoryModalCommand>(serviceName: "show-inventory-command", lifetime: new PerContainerLifetime());
            _container.Register <ICommand, ShowPerksModalCommand>(serviceName: "show-perks-command", lifetime: new PerContainerLifetime());

            // Специализированные команды для Ui.
            _container.Register <ICommand, EquipCommand>(serviceName: "show-container-modal-command");
            _container.Register <ICommand, PropTransferCommand>(serviceName: "show-container-modal-command");
        }