public static Tween TweenGravityScale(this Rigidbody2D rigidbody, float to, float duration) => Tweening.To(getter: () => rigidbody.gravityScale, setter: gravityScale => rigidbody.gravityScale = gravityScale, to, duration).SetTarget(rigidbody);
public static Tween TweenShadowStrength(this Light light, float to, float duration) => Tweening.To(getter: () => light.shadowStrength, setter: shadowStrength => light.shadowStrength = shadowStrength, to, duration).SetTarget(light);
public static Tween TweenShadowNearPlane(this Light light, float to, float duration) => Tweening.To(getter: () => light.shadowNearPlane, setter: shadowNearPlane => light.shadowNearPlane = shadowNearPlane, to, duration).SetTarget(light);
public static Tween TweenAnchor(this TargetJoint2D joint, Vector2 to, float duration) => Tweening.To(getter: () => joint.anchor, setter: anchor => joint.anchor = anchor, to, duration).SetTarget(joint);
public static Tween TweenBounceIntensity(this Light light, float to, float duration) => Tweening.To(getter: () => light.bounceIntensity, setter: bounceIntensity => light.bounceIntensity = bounceIntensity, to, duration).SetTarget(light);
public static Tween TweenTarget(this TargetJoint2D joint, Vector2 to, float duration) => Tweening.To(getter: () => joint.target, setter: target => joint.target = target, to, duration).SetTarget(joint);
public static Tween TweenDampingRatio(this TargetJoint2D joint, float to, float duration) => Tweening.To(getter: () => joint.dampingRatio, setter: dampingRatio => joint.dampingRatio = dampingRatio, to, duration).SetTarget(joint);
public static Tween TweenLineSpacing(this TextMesh textMesh, float to, float duration) => Tweening.To(getter: () => textMesh.lineSpacing, setter: lineSpacing => textMesh.lineSpacing = lineSpacing, to, duration).SetTarget(textMesh);
public static Tween TweenTabSize(this TextMesh textMesh, float to, float duration) => Tweening.To(getter: () => textMesh.tabSize, setter: tabSize => textMesh.tabSize = tabSize, to, duration).SetTarget(textMesh);
public static Tween TweenOffsetZ(this TextMesh textMesh, float to, float duration) => Tweening.To(getter: () => textMesh.offsetZ, setter: offsetZ => textMesh.offsetZ = offsetZ, to, duration).SetTarget(textMesh);
public static Tween TweenCharacterSize(this TextMesh textMesh, float to, float duration) => Tweening.To(getter: () => textMesh.characterSize, setter: characterSize => textMesh.characterSize = characterSize, to, duration).SetTarget(textMesh);
public static Tween TweenFontSize(this TextMesh textMesh, int to, float duration) => Tweening.To(getter: () => textMesh.fontSize, setter: fontSize => textMesh.fontSize = fontSize, to, duration).SetTarget(textMesh);
public static Tween TweenAlpha(this TextMesh textMesh, float to, float duration) => Tweening.To(getter: () => textMesh.color.a, setter: alpha => textMesh.color = new Color(textMesh.color.r, textMesh.color.g, textMesh.color.b, alpha), to, duration).SetTarget(textMesh);
public static Tween TweenPosition(this Rigidbody2D rigidbody, Vector2 to, float duration) => Tweening.To(getter: () => rigidbody.position, setter: position => rigidbody.position = position, to, duration).SetTarget(rigidbody);
public static Tween TweenShadowBias(this LineRenderer renderer, float to, float duration) => Tweening.To(getter: () => renderer.shadowBias, setter: shadowBias => renderer.shadowBias = shadowBias, to, duration).SetTarget(renderer);
public static Tween TweenColor(this TextMesh textMesh, Color to, float duration) => Tweening.To(getter: () => textMesh.color, setter: color => textMesh.color = color, to, duration).SetTarget(textMesh);
public static Tween TweenStartColor(this LineRenderer renderer, Color to, float duration) => Tweening.To(getter: () => renderer.startColor, setter: startColor => renderer.startColor = startColor, to, duration).SetTarget(renderer);
public static Tween TweenRate(this AudioChorusFilter filter, float to, float duration) => Tweening.To(getter: () => filter.rate, setter: rate => filter.rate = rate, to, duration).SetTarget(filter);
public static Tween TweenMaxForce(this TargetJoint2D joint, float to, float duration) => Tweening.To(getter: () => joint.maxForce, setter: maxForce => joint.maxForce = maxForce, to, duration).SetTarget(joint);
public static Tween TweenDryMix(this AudioChorusFilter filter, float to, float duration) => Tweening.To(getter: () => filter.dryMix, setter: dryMix => filter.dryMix = dryMix, to, duration).SetTarget(filter);
public static Tween TweenFrequency(this TargetJoint2D joint, float to, float duration) => Tweening.To(getter: () => joint.frequency, setter: frequency => joint.frequency = frequency, to, duration).SetTarget(joint);
public static Tween TweenWetMix3(this AudioChorusFilter filter, float to, float duration) => Tweening.To(getter: () => filter.wetMix3, setter: wetMix3 => filter.wetMix3 = wetMix3, to, duration).SetTarget(filter);
public static Tween TweenColorTemperature(this Light light, float to, float duration) => Tweening.To(getter: () => light.colorTemperature, setter: colorTemperature => light.colorTemperature = colorTemperature, to, duration).SetTarget(light);
public static Tween TweenDelay(this AudioChorusFilter filter, float to, float duration) => Tweening.To(getter: () => filter.delay, setter: delay => filter.delay = delay, to, duration).SetTarget(filter);
public static Tween TweenRange(this Light light, float to, float duration) => Tweening.To(getter: () => light.range, setter: range => light.range = range, to, duration).SetTarget(light);
public static Tween TweenEndWidth(this LineRenderer renderer, float to, float duration) => Tweening.To(getter: () => renderer.endWidth, setter: endWidth => renderer.endWidth = endWidth, to, duration).SetTarget(renderer);
public static Tween TweenShadowNormalBias(this Light light, float to, float duration) => Tweening.To(getter: () => light.shadowNormalBias, setter: shadowNormalBias => light.shadowNormalBias = shadowNormalBias, to, duration).SetTarget(light);
public static Tween TweenWidthMultiplier(this LineRenderer renderer, float to, float duration) => Tweening.To(getter: () => renderer.widthMultiplier, setter: widthMultiplier => renderer.widthMultiplier = widthMultiplier, to, duration).SetTarget(renderer);
public static Tween TweenSpotAngle(this Light light, float to, float duration) => Tweening.To(getter: () => light.spotAngle, setter: spotAngle => light.spotAngle = spotAngle, to, duration).SetTarget(light);
public static Tween TweenInertia(this Rigidbody2D rigidbody, float to, float duration) => Tweening.To(getter: () => rigidbody.inertia, setter: inertia => rigidbody.inertia = inertia, to, duration).SetTarget(rigidbody);