Example #1
0
        public void Dispatcher(MessageArgs args)
        {
            int permodulecount = MsgSpan.Count;
            int moduleindex    = args.opcode / permodulecount * permodulecount;

            UnityEngine.Debug.Log("modueindex " + moduleindex);
            ModuleArea _ma = (ModuleArea)moduleindex;

            AbsManager absm = null;

            switch (_ma)
            {
            case ModuleArea.DigitalAssertManager:
                absm = new DigitalAssertManager();
                break;

            case ModuleArea.UIManager:
                absm = new UIManager();
                break;

            case ModuleArea.SoundManager:

                break;
            }

            if (!dic_manager.ContainsKey(_ma))
            {
                dic_manager.Add(_ma, absm);
            }
            else
            {
                dic_manager.TryGetValue(_ma, out absm);
            }


            absm.HandlerEvent(args);
            SafeObjectPool <MessageArgs> .Instance.Recycle(args);
        }
 public abstract void HandlerEvent(MessageArgs args);
 protected virtual void RegisterEvent(MessageArgs args)
 {
     attentionevents.Add(args.opcode);
 }
 protected virtual void SendEvent(MessageArgs args)
 {
     EventDispatcher.GetInstance().Dispatcher(args);
 }
Example #5
0
 protected virtual void SendEvent(MessageArgs args)
 {
     SendEventCall(args);
 }