Example #1
0
        /// <summary>
        /// Performs the drags before the other editor events
        ///
        /// This should be called after any node select modes
        /// </summary>
        public override void BeforeEditorEvents()
        {
            if (Event.current.button != 0)
            {
                return;
            }

            if (NodeEditor.GetPreUsedEventType() == EventType.MouseDown)
            {
                Node node = NodeEditor.GetNodeUnderMouse();

                wasMouseDownInSelectedNode = node != null && node.IsSelected();

                CheckActivation();
            }

            if (!IsActivated)
            {
                return;
            }

            if (Event.current.type == EventType.MouseDrag)
            {
                HandleMouseMove();
            }
            else if (Event.current.type == EventType.MouseUp ||
                     Event.current.type == EventType.MouseLeaveWindow)
            {
                Deactivate();
            }
        }