/// <summary>
        /// 创建声音设备
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public static AudioDevice Create(string id = null)
        {
            if (null == id)
            {
                id = "AudioDeviceAutoId" + _autoId;
                _autoId++;
            }

            if (_deviceDic.ContainsKey(id))
            {
                throw new System.Exception(string.Format("AudioDevice id [{0}] already exists!", id));
            }

            if (null == _audioDeviceFactory)
            {
                _audioDeviceFactory = new GameObject("AudioDeviceFactory");
                GameObject.DontDestroyOnLoad(_audioDeviceFactory);
            }

            var ad = new AudioDevice(id);

            _deviceDic.Add(id, ad);
            return(ad);
        }
 public static void Destroy(AudioDevice target)
 {
     Destroy(target.Id);
 }