public Damage ( MapObject bully, uint amount, bool isSP = false ) : void | ||
bully | MapObject | |
amount | uint | |
isSP | bool | |
return | void |
public Damage ( MapObject bully, uint amount, bool isSP = false ) : void | ||
bully | MapObject | |
amount | uint | |
isSP | bool | |
return | void |