Example #1
0
        public static RewardItem LoadFromDatabase(System.Data.DataRow row)
        {
            RewardItem ppItem = new RewardItem
            {
                Slot = GetDataTypes.GetSByte(row["Slot"]),
                ID = GetDataTypes.GetUshort(row["ItemID"]),
                CharID = GetDataTypes.GetInt(row["CharID"]),
                PageID = GetDataTypes.GetByte(row["PageID"])
            };

            return ppItem;
        }
Example #2
0
        public void AddRewardItem(RewardItem pItem)
        {
            try
            {
                locker.WaitOne();
                if (!this.RewardItems.ContainsKey(pItem.PageID))
                {
                    this.RewardItems[pItem.PageID] = new List<RewardItem>();

                }
                pItem.AddToDatabase();
                this.RewardItems[pItem.PageID].Add(pItem);
            }
            finally
            {
                locker.ReleaseMutex();
            }
        }
Example #3
0
 public void RemoveRewardItem(RewardItem pItem)
 {
     try
     {
         locker.WaitOne();
         pItem.RemoveFromDatabase();
         this.RewardItems[pItem.PageID].Remove(pItem);
     }
     finally
     {
         locker.ReleaseMutex();
     }
 }
Example #4
0
        public bool GiveMasterRewardItem(ushort ItemID,byte count)
        {
            MasterRewardState States;
            ushort PageID;
            byte pSlot;
            if (this.RewardInventory.GetEmptySlot(out pSlot, out PageID))
            {
              if (!Data.DataProvider.Instance.MasterRewardStates.TryGetValue(ItemID, out States))
                 return false;

                RewardItem Reward = new RewardItem
                  {
                      ID = ItemID,
                      Slot = (sbyte)pSlot,
                      PageID = PageID,
                      Ammount = count,

                  };
                Reward.UpgradeStats = new UpgradeStats
                {
                    Str = States.Str,
                    Int = States.Int,
                    Spr = States.Spr,
                    Dex = States.Dex,
                    End = States.End,
                };
                this.RewardInventory.AddRewardItem(Reward);
                return true;
            }
            else
            {
                //Todo Send FULL
                return false;
            }
        }