Example #1
0
        public static void Broadcast(WorldConnector pConnector, InterPacket pPacket)
        {
            int packetlenght;
            byte[] packet;
            string charname;
            if (!pPacket.TryReadString(out charname, 16))
                return;

            if (!pPacket.TryReadInt(out packetlenght))
                return;

            if (!pPacket.TryReadBytes(packetlenght, out packet))
                return;

            ZoneClient pClient = ClientManager.Instance.GetClientByCharName(charname);
            if (pClient == null)
                return;
            using (var ipacket = new InterPacket(InterHeader.SendBroiadCastList))
            {
                List<ZoneCharacter> Sender = pClient.Character.Map.GetCharactersBySectors(pClient.Character.MapSector.SurroundingSectors);
                if (Sender.Count == 0)
                    return;
                ipacket.WriteInt(packetlenght);
                ipacket.WriteBytes(packet);
                ipacket.WriteInt(Sender.Count);
                foreach (var character in Sender)
                {
                    ipacket.WriteString(character.Name,16);
                }
                pConnector.SendPacket(ipacket);
            }
        }
Example #2
0
        private void SendIVs()
        {
            InterPacket packet = new InterPacket(InterHeader.IVS);

            packet.WriteBytes(mIVSend);
            SendPacket(packet, false);
        }
Example #3
0
 private void SendIVs()
 {
     InterPacket packet = new InterPacket(InterHeader.IVS);
     packet.WriteBytes(mIVSend);
     SendPacket(packet, false);
 }
Example #4
0
        public static void SendGetCharacterBroaucast(WorldCharacter pChar,FiestaLib.Networking.Packet pPacket)
        {
            ZoneConnection conn = Program.GetZoneByMap(pChar.Character.PositionInfo.Map);
            using (var packet = new InterPacket(InterHeader.GetBroadcastList))
            {

                packet.WriteString(pChar.Character.Name, 16);
                packet.WriteInt(pPacket.ToNormalArray().Length);
                packet.WriteBytes(pPacket.ToNormalArray());
                conn.SendPacket(packet);
            }
        }