Example #1
0
        private void OnGameStart(object[] obj)
        {
            _groupRange      = _levelDataManager.CurrentLevelData.Grouping;
            _groupCount      = -1;
            _obstacleId      = -1;
            _groupColorIndex = -1;

            _shuffleBag = new ShuffleBag(_data.Length);
        }
 private void Reset()
 {
     _shuffleBag = new ShuffleBag(_data.Length);
 }