/// <summary> /// Draw this <see cref="CurveItem"/> to the specified <see cref="Graphics"/> /// device as a symbol at each defined point. The routine /// only draws the symbols; the lines are draw by the /// <see cref="Line.DrawCurve"/> method. This method /// is normally only called by the Draw method of the /// <see cref="CurveItem"/> object /// </summary> /// <param name="g"> /// A graphic device object to be drawn into. This is normally e.Graphics from the /// PaintEventArgs argument to the Paint() method. /// </param> /// <param name="pane"> /// A reference to the <see cref="GraphPane"/> object that is the parent or /// owner of this object. /// </param> /// <param name="curve">A <see cref="LineItem"/> representing this /// curve.</param> /// <param name="scaleFactor"> /// The scaling factor to be used for rendering objects. This is calculated and /// passed down by the parent <see cref="GraphPane"/> object using the /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust /// font sizes, etc. according to the actual size of the graph. /// </param> /// <param name="isSelected">Indicates that the <see cref="Symbol" /> should be drawn /// with attributes from the <see cref="Selection" /> class. /// </param> public void Draw(Graphics g, GraphPane pane, LineItem curve, float scaleFactor, bool isSelected) { if (_type == SymbolType.None) { return; } Symbol source = this; if (isSelected) { source = Selection.Symbol; } int tmpX, tmpY; int minX = (int)pane.Chart.Rect.Left; int maxX = (int)pane.Chart.Rect.Right; int minY = (int)pane.Chart.Rect.Top; int maxY = (int)pane.Chart.Rect.Bottom; // (Dale-a-b) we'll set an element to true when it has been drawn if (isPixelDrawn == null) { isPixelDrawn = new MultiDimBitArray(maxX, maxY); } else { isPixelDrawn.TryResize(maxX, maxY); } double curX, curY, lowVal; IPointList points = curve.Points; if (points != null && (_border.IsVisible || _fill.IsVisible)) { SmoothingMode sModeSave = g.SmoothingMode; if (_isAntiAlias) { g.SmoothingMode = SmoothingMode.HighQuality; } // For the sake of speed, go ahead and create a solid brush and a pen // If it's a gradient fill, it will be created on the fly for each symbol //SolidBrush brush = new SolidBrush( this.fill.Color ); using (Pen pen = source._border.GetPen(pane, scaleFactor)) using (GraphicsPath path = MakePath(g, scaleFactor)) { RectangleF rect = path.GetBounds(); using (Brush brush = source.Fill.MakeBrush(rect)) { ValueHandler valueHandler = new ValueHandler(pane, false); Scale xScale = curve.GetXAxis(pane).Scale; Scale yScale = curve.GetYAxis(pane).Scale; bool xIsLog = xScale.IsLog; bool yIsLog = yScale.IsLog; bool xIsOrdinal = xScale.IsAnyOrdinal; double xMin = xScale.Min; double xMax = xScale.Max; // Loop over each defined point for (int i = 0; i < points.Count; i++) { // Get the user scale values for the current point // use the valueHandler only for stacked types if (pane.LineType == LineType.Stack) { valueHandler.GetValues(curve, i, out curX, out lowVal, out curY); } // otherwise, just access the values directly. Avoiding the valueHandler for // non-stacked types is an optimization to minimize overhead in case there are // a large number of points. else { curX = points[i].X; if (curve is StickItem) { curY = points[i].Z; } else { curY = points[i].Y; } } // Any value set to double max is invalid and should be skipped // This is used for calculated values that are out of range, divide // by zero, etc. // Also, any value <= zero on a log scale is invalid if (curX != PointPair.Missing && curY != PointPair.Missing && !System.Double.IsNaN(curX) && !System.Double.IsNaN(curY) && !System.Double.IsInfinity(curX) && !System.Double.IsInfinity(curY) && (curX > 0 || !xIsLog) && (!yIsLog || curY > 0.0) && (xIsOrdinal || (curX >= xMin && curX <= xMax))) { // Transform the user scale values to pixel locations tmpX = (int)xScale.Transform(curve.IsOverrideOrdinal, i, curX); tmpY = (int)yScale.Transform(curve.IsOverrideOrdinal, i, curY); // Maintain an array of "used" pixel locations to avoid duplicate drawing operations if (tmpX >= minX && tmpX <= maxX && tmpY >= minY && tmpY <= maxY) // guard against the zoom-in case { if (isPixelDrawn[tmpX, tmpY]) { continue; } isPixelDrawn[tmpX, tmpY] = true; } // If the fill type for this symbol is a Gradient by value type, // then make a brush corresponding to the appropriate current value if (_fill.IsGradientValueType || _border._gradientFill.IsGradientValueType) { using (Brush tBrush = _fill.MakeBrush(rect, points[i])) using (Pen tPen = _border.GetPen(pane, scaleFactor, points[i])) this.DrawSymbol(g, tmpX, tmpY, path, tPen, tBrush); } else { // Otherwise, the brush is already defined // Draw the symbol at the specified pixel location this.DrawSymbol(g, tmpX, tmpY, path, pen, brush); } } } } } g.SmoothingMode = sModeSave; } }
/// <summary> /// Render text to the specified <see cref="Graphics"/> device /// by calling the Draw method of each <see cref="GraphObj"/> object in /// the collection. /// </summary> /// <remarks>This method is normally only called by the Draw method /// of the parent <see cref="GraphPane"/> object. /// </remarks> /// <param name="g"> /// A graphic device object to be drawn into. This is normally e.Graphics from the /// PaintEventArgs argument to the Paint() method. /// </param> /// <param name="pane"> /// A reference to the <see cref="PaneBase"/> object that is the parent or /// owner of this object. /// </param> /// <param name="scaleFactor"> /// The scaling factor to be used for rendering objects. This is calculated and /// passed down by the parent <see cref="GraphPane"/> object using the /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust /// font sizes, etc. according to the actual size of the graph. /// </param> /// <param name="zOrder">A <see cref="ZOrder"/> enumeration that controls /// the placement of this <see cref="GraphObj"/> relative to other /// graphic objects. The order of <see cref="GraphObj"/>'s with the /// same <see cref="ZOrder"/> value is control by their order in /// this <see cref="GraphObjList"/>.</param> public void Draw(Graphics g, PaneBase pane, float scaleFactor, ZOrder zOrder) { GraphPane graphPane = pane as GraphPane; int minX = int.MinValue; int maxX = int.MaxValue; int minY = int.MinValue; int maxY = int.MaxValue; bool isOptDraw = false; if (graphPane != null) { isOptDraw = true; minX = (int)graphPane.Chart.Rect.Left; maxX = (int)graphPane.Chart.Rect.Right; minY = (int)graphPane.Chart.Rect.Top; maxY = (int)graphPane.Chart.Rect.Bottom; if (isOptDraw) { if (isPixelDrawn == null) { isPixelDrawn = new MultiDimBitArray(maxX, maxY); } else { isPixelDrawn.TryResize(maxX, maxY); } } } // Draw the items in reverse order, so the last items in the // list appear behind the first items (consistent with // CurveList) List <GraphObj> graphObjs = zOrderList[(int)zOrder]; for (int i = graphObjs.Count - 1; i >= 0; i--) { GraphObj item = graphObjs[i]; PointF pix = item.Location.Transform(pane); if (item.ZOrder == zOrder && item.IsVisible && pix.X >= minX && pix.X <= maxX && pix.Y >= minY && pix.Y <= maxY) { // Don't try to draw where we already drew. // This is a huge optimization when there are // many more draw items than pixels in the rectangle. if (isPixelDrawn[(int)pix.X, (int)pix.Y]) { continue; } isPixelDrawn[(int)pix.X, (int)pix.Y] = true; Region region = null; if (item.IsClippedToChartRect && pane is GraphPane) { region = g.Clip.Clone(); g.SetClip(((GraphPane)pane).Chart._rect); } item.Draw(g, pane, scaleFactor); if (item.IsClippedToChartRect && pane is GraphPane) { g.Clip = region; } } } }