static void Postfix(IntVec3 pos, Map map)
        {
            if (!ZTribbleSettings.flagShipChunk)
            {
                return;
            }
            if (Rand.Chance(0.85f))
            {
                return;
            }

            Pawn tribble = PawnGenerator.GeneratePawn(PawnKindDef.Named("ZTrib_Tribble"), null);

            GenSpawn.Spawn(tribble, pos, map);
            TribbleUtility.ResetInterval(map);
        }
        static void Postfix(Thing toGive, int countToGive, Pawn playerNegotiator)
        {
            if (!ZTribbleSettings.flagTradeship)
            {
                return;
            }
            if (Rand.Chance(0.9f))
            {
                return;
            }

            Map map = playerNegotiator.Map;

            IntVec3 loc = DropCellFinder.TradeDropSpot(map);

            PawnKindDef tribbleKind = PawnKindDef.Named("ZTrib_Tribble");
            Pawn        tribble     = PawnGenerator.GeneratePawn(tribbleKind);

            // spawn extra drop pod containing tribble
            TradeUtility.SpawnDropPod(loc, map, tribble);

            TribbleUtility.ResetInterval(map);
        }