public void ConnectTo(Button resetButton, ULA ula, ROM rom, DualAccessMemoryMappedChip ram16K, MemoryMappedChip ram32K) { this.resetButton = resetButton; this.ula = ula; this.rom = rom; this.ram16K = ram16K; this.ram32K = ram32K; }
public ZXSpectrumComputer() { // -- Initialize components -- // System clock Clock = new _Clock(Clock.FREQ_3_5MHZ); // Init CPU CPU = new _Z80CPU(); // Reset button ResetButton = new Button(SignalState.HIGH); // ZX Spectrum memory map /// NB : in the real machine, there is also a multiplexed address bus for each device : /// select row (7 bits) then select colum (7bits). /// Row and column address strobe - RAS/CAS - signals must therefore be generated. /// We do not simulate theses details here, as they are complex to understand /// and can be ignored without losing any fildelity to the behavior of the machine. // 16K ROM // 0 - 16383 : ROM Program ROM = new _ROM(); // 16K RAM // 16384 - 23295 : Video display memory (6910 bytes) // 23296 - : System variables // User programs RAM16K = new _DualAccessMemoryMappedChip(Memory.BYTES_16K, 0x4000); // 32K RAM (only in 48K models) RAM32K = new _MemoryMappedChip(Memory.BYTES_32K, 0x8000); // Initialize ULA : // Video generator // CPU clock generator // Memory access governor // Keyboard controller // Tape I/O controller // Speaker controller ULA = new _ULA(); // Initialize peripherals Keyboard = new _Keyboard(); Screen = new _Screen(); Speaker = new _Speaker(); TapeRecorder = new _TapeRecorder(); // Initialize Sinclair joysticks Joystick1 = new Joystick(true, Keyboard); Joystick2 = new Joystick(false, Keyboard); // -- Initialize and connect system buses -- // CPU buses AddressBus = new Bus<ushort>(); DataBus = new Bus<byte>(); CPU.Address.ConnectTo(AddressBus); CPU.Data.ConnectTo(DataBus); ROM.Address.ConnectTo(AddressBus); ROM.Data.ConnectTo(DataBus); RAM16K.AddressInput1.ConnectTo(AddressBus); RAM16K.DataInput1.ConnectTo(DataBus); RAM32K.Address.ConnectTo(AddressBus); RAM32K.Data.ConnectTo(DataBus); ULA.Address.ConnectTo(AddressBus); ULA.Data.ConnectTo(DataBus); // Dedicated video buses : firect Video Memory Access for the ULA VideoAddressBus = new Bus<ushort>(); VideoDataBus = new Bus<byte>(); ULA.VideoAddress.ConnectTo(VideoAddressBus); ULA.VideoData.ConnectTo(VideoDataBus); RAM16K.AddressInput2.ConnectTo(VideoAddressBus); RAM16K.DataInput2.ConnectTo(VideoDataBus); // Connect Keyboard to the ULA KeyboardDataBus = new Bus<byte>(); ULA.KeyboardData.ConnectTo(KeyboardDataBus); Keyboard.Address.ConnectTo(AddressBus); Keyboard.Data.ConnectTo(KeyboardDataBus); // Connect ULA analog video signal to screen ULA.ColorSignal.ConnectTo(Screen.ColorSignal); // Connect tape recorder sound output to ULA TapeRecorder.SoundSignal.ConnectTo(ULA.TapeInputSignal); // Connect ULA sound output to the speaker ULA.SpeakerSoundSignal.ConnectTo(Speaker.SoundSignal); // -- Connect individual PINs -- ((_Clock)Clock).ConnectTo(ULA, Screen, TapeRecorder); ((_Z80CPU)CPU).ConnectTo(ResetButton, ULA, ROM, RAM16K, RAM32K); ((_ROM)ROM).ConnectTo(CPU); ((_DualAccessMemoryMappedChip)RAM16K).ConnectTo(CPU, ULA); ((_MemoryMappedChip)RAM32K).ConnectTo(CPU); ((_ULA)ULA).ConnectTo(Clock, CPU, RAM16K, Keyboard, Screen, Speaker); ((_Keyboard)Keyboard).ConnectTo(ULA); ((_Screen)Screen).ConnectTo(ULA); ((_Speaker)Speaker).ConnectTo(ULA); ((_TapeRecorder)TapeRecorder).ConnectTo(Clock); }