private void EnsureInputLoaded() { if (input == null) input = YuvEncoder.Decode(Size.Width, Size.Height, FileName.Path, LogFileName.Path, MotionVectorFileName.Path); }
protected override void OnSizeChanged() { base.OnSizeChanged(); input = null; }
private void EnsureInputLoaded() { if (input == null) input = YuvEncoder.Decode(Size.Width, Size.Height, FileName.Path, LogFileName.Path, MotionVectorFileName.Path); }
protected override void OnSizeChanged() { base.OnSizeChanged(); input = null; }