public VectorRenderer(GraphicsDevice g, ContentManager c) { m_Graphics = g; m_WorldTris = new VertexList(c_MaxPrimitives, 3); m_TriIndices = CreateTriBuffer(c_MaxPrimitives); }
public VectorRenderer(GraphicsDevice g, ContentManager c) { m_Graphics = g; m_WorldTris = new VertexList(c_MaxPrimitives, 3); m_TriIndices = CreateTriBuffer(c_MaxPrimitives); }