// ------------------------------------------- /* * Release resources */ public void Destroy() { if (m_hasBeenDestroyed) { return; } m_hasBeenDestroyed = true; NetworkEventController.Instance.NetworkEvent -= OnNetworkEvent; if (instance != null) { GameObject.Destroy(instance.gameObject); instance = null; } }
// ------------------------------------------- /* * Set if the connection is going to be local(UNET) or global(Sockets) */ public void MenuController_SetLocalGame(bool _value) { YourNetworkTools.SetLocalGame(_value); }