Example #1
0
        /// <summary>
        /// Execute Alpha - Beta Negemax search to find the next best cell.
        /// </summary>
        /// <returns>
        /// The best cell and its score.
        /// </returns>
        /// <param name='board'>
        /// The Game Board.
        /// </param>
        /// <param name='cell'>
        /// The last taken <see cref="Yavalath.cell"/>.
        /// </param>
        /// <param name='height'>
        /// The Height to which the search should be run until.
        /// </param>
        /// <param name='achievable'>
        /// The Achievable Cell.
        /// </param>
        /// <param name='hope'>
        /// Hope.
        /// </param>
        /// <param name='player'>
        /// Player.
        /// </param>
        public static SearchResult ABNegamax(Board board, Cell cell, int height, 
			SearchResult achievable, SearchResult hope, int player)
        {
            var emptyCells = board.EmptyCells ();
            if (height == 0 || emptyCells.Length == 0) {
                return new SearchResult {
                    Score = Evaluation (board, cell, player),
                    Cell = cell,
                    Count = 1
                };
            } else {
                SearchResult temp;
                var score = Evaluation (board, cell, player);
                achievable.Count += 1;

                foreach (var _cell in emptyCells)
                {
                    _cell.Player = player;
                    temp = -ABNegamax (board, _cell, height-1, -hope, -achievable, -player);
                    temp.Score += score;
                    _cell.Player = 0;
                    if (temp.Score >= hope.Score) {
                        return temp;
                    }
                    achievable.Count = temp.Count = achievable.Count + temp.Count;
                    achievable = temp.Score >= achievable.Score ? temp : achievable;
                }
                return achievable;
            }
        }
Example #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Yavalath.Game"/> class.
        /// </summary>
        /// <param name='player1'>
        /// Player1.
        /// </param>
        /// <param name='player2'>
        /// Player2.
        /// </param>
        public Game(Player player1, Player player2)
        {
            GameBoard = new Board();
            Players = new Dictionary<Player, int>(){
                {player1, -1},
                {player2, 1}
            };

            CurrentPlayer = player1;
        }
Example #3
0
        //        public static SearchResult Negamax (Board board, Cell cell, int player, int height,
        //                                            int oldscore = 0, Pattern[] patterns = null)
        public override string GetNextMove(Board board, int playerSymbol)
        {
            Score -= board.Latest.Score;
            var s = Algorithms.ABNegamax(board, board.Latest.Cell, SearchDepth,
                new Algorithms.SearchResult {Score = -1.0/0, Count = 0},
                new Algorithms.SearchResult {Score = 1.0/0}, playerSymbol);

            Score = s.Score;
            Console.WriteLine("Position: {0}; Evaluation count: {1}", s.Cell.Position, s.Count);
            return s.Cell.Position;
        }
Example #4
0
        /// <summary>
        /// Evaluate the score for a specific <see cref="Yavalath.Cell"/>.
        /// </summary>
        /// <param name='gameBoard'>
        /// Game board.
        /// </param>
        /// <param name='cell'>
        /// Cell.
        /// </param>
        /// <param name='playerSymbol'>
        /// Player symbol.
        /// </param>
        /// <param name='patterns'>
        /// Patterns.
        /// </param>
        public static double Evaluation(Board gameBoard, Cell cell, int playerSymbol, Pattern[] patterns = null)
        {
            if(patterns == null) patterns = Patterns(playerSymbol);
            var patterns2 = Patterns (-playerSymbol);

            var t = cell.Player;
            cell.Player = 0;
            var lines = GetLines(gameBoard, cell);
            var preScore = GetScore(lines, patterns) + GetScore(lines, patterns2);

            cell.Player = t;
            lines = GetLines(gameBoard, cell);
            var postScore = GetScore(lines, patterns) + 2*GetScore(lines, patterns2);

            return postScore - preScore;
        }
Example #5
0
 /// <summary>
 /// Gets the correcponding row and diagonals for a <see cref="Yavalath.Cell"/>.
 /// </summary>
 /// <returns>
 /// The player values for each cell.
 /// </returns>
 /// <param name='gameBoard'>
 /// The Game board.
 /// </param>
 /// <param name='cell'>
 /// The Cell.
 /// </param>
 private static int[][] GetLines(Board gameBoard, Cell cell)
 {
     Func<Cell, int> getPlayer = c => c.Player;
     var t = gameBoard.UpDiagonal (cell).Select (getPlayer).ToArray ();
     return new int[][]{
         gameBoard.UpDiagonal (cell).Select (getPlayer).ToArray (),
         gameBoard.DownDiagonal (cell).Select (getPlayer).ToArray (),
         gameBoard.Row (cell).Select (getPlayer).ToArray () };
 }
Example #6
0
 public abstract string GetNextMove(Board board = null, int playerSymbol = 0);
Example #7
0
 public override string GetNextMove(Board board, int playerSymbol)
 {
     Console.Write("Take your move: [CellCoords] or \"TakeOver\"");
     var input = Console.ReadLine();
     return input;
 }