private void ClearSpline(bool removePrefabInstances) { gizmo.splineSettings.controlPoints.Clear(); if (removePrefabInstances) { foreach (GameObject go in gizmo.splineSettings.prefabInstances) { PrefabPainter.DestroyImmediate(go); } } gizmo.splineSettings.prefabInstances.Clear(); gizmo.splineSettings.controlPoints.Clear(); }
private void ClearSpline(bool removePrefabInstances) { editorTarget.splineSettings.controlPoints.Clear(); if (removePrefabInstances) { foreach (GameObject go in editorTarget.splineSettings.prefabInstances) { PrefabPainter.DestroyImmediate(go); } } editorTarget.splineSettings.prefabInstances.Clear(); editorTarget.splineSettings.controlPoints.Clear(); editorTarget.splineSettings.dirty = true; }
public BrushModuleEditor(PrefabPainterEditor editor) { this.editor = editor; this.gizmo = editor.GetPainter(); brushSize = editor.FindProperty(x => x.brushSettings.brushSize); brushRotation = editor.FindProperty(x => x.brushSettings.brushRotation); alignToTerrain = editor.FindProperty(x => x.brushSettings.alignToTerrain); distribution = editor.FindProperty(x => x.brushSettings.distribution); poissonDiscSize = editor.FindProperty(x => x.brushSettings.poissonDiscSize); fallOffCurve = editor.FindProperty(x => x.brushSettings.fallOffCurve); fallOff2dCurveX = editor.FindProperty(x => x.brushSettings.fallOff2dCurveX); fallOff2dCurveZ = editor.FindProperty(x => x.brushSettings.fallOff2dCurveZ); curveSamplePoints = editor.FindProperty(x => x.brushSettings.curveSamplePoints); allowOverlap = editor.FindProperty(x => x.brushSettings.allowOverlap); spawnToVSPro = editor.FindProperty(x => x.brushSettings.spawnToVSPro); }
public PhysicsExtension(PrefabPainterEditor editor) { this.editor = editor; this.gizmo = editor.GetPainter(); forceApplyType = editor.FindProperty(x => x.physicsSettings.forceApplyType); maxIterations = editor.FindProperty(x => x.physicsSettings.maxIterations); forceMinMax = editor.FindProperty(x => x.physicsSettings.forceMinMax); forceAngleInDegrees = editor.FindProperty(x => x.physicsSettings.forceAngleInDegrees); randomizeForceAngle = editor.FindProperty(x => x.physicsSettings.randomizeForceAngle); simulationRunning = editor.FindProperty(x => x.physicsSettings.simulationRunning); simulationStepCount = editor.FindProperty(x => x.physicsSettings.simulationStepCount); if (physicsSimulation == null) { physicsSimulation = ScriptableObject.CreateInstance <PhysicsSimulation>(); } physicsSimulation.ApplySettings(gizmo.physicsSettings); }
private void RemovePrefabInstances(int startIndex) { // startIndex might be -1 if there are no prefabs; prefabInstanceIndex would be -1 // also needed if you delete control points and only 1 is left if (startIndex < 0) { RemoveAllPrefabInstances(); return; } // clear existing prefabs for (int i = prefabPainter.splineSettings.prefabInstances.Count - 1; i >= startIndex; i--) { GameObject prefab = prefabPainter.splineSettings.prefabInstances[i]; PrefabPainter.DestroyImmediate(prefab); prefabPainter.splineSettings.prefabInstances.RemoveAt(i); } }
public BrushModuleEditor(PrefabPainterEditor editor) { this.editor = editor; this.editorTarget = editor.GetPainter(); brushSize = editor.FindProperty(x => x.brushSettings.brushSize); brushRotation = editor.FindProperty(x => x.brushSettings.brushRotation); alignToTerrain = editor.FindProperty(x => x.brushSettings.alignToTerrain); distribution = editor.FindProperty(x => x.brushSettings.distribution); poissonDiscSize = editor.FindProperty(x => x.brushSettings.poissonDiscSize); fallOffCurve = editor.FindProperty(x => x.brushSettings.fallOffCurve); fallOff2dCurveX = editor.FindProperty(x => x.brushSettings.fallOff2dCurveX); fallOff2dCurveZ = editor.FindProperty(x => x.brushSettings.fallOff2dCurveZ); curveSamplePoints = editor.FindProperty(x => x.brushSettings.curveSamplePoints); allowOverlap = editor.FindProperty(x => x.brushSettings.allowOverlap); // initialize integrated applications vegetationStudioProIntegration = new VegetationStudioProIntegration(editor); }
#pragma warning restore 0414 public PrefabModuleEditor(PrefabPainterEditor editor) { this.editor = editor; this.gizmo = editor.GetPainter(); }
public SplineModule(PrefabPainter prefabPainter) { this.prefabPainter = prefabPainter; }
public SelectionExtension(PrefabPainterEditor editor) { this.editor = editor; this.gizmo = editor.GetPainter(); }
#pragma warning restore 0414 public ContainerModuleEditor(PrefabPainterEditor editor) { this.editor = editor; this.editorTarget = editor.GetPainter(); }
public ToolsExtension(PrefabPainterEditor editor) { this.editor = editor; this.editorTarget = editor.GetPainter(); }
public CopyPasteExtension(PrefabPainterEditor editor) { this.editor = editor; this.gizmo = editor.GetPainter(); }