Example #1
0
        }//END LoadLabels

        /// <summary>
        /// Checks the numericUpDown1 value after new game is started and adjusts the players based off this value after
        /// the rolldice button is pressed.
        /// </summary>
        private void CheckNumPlayers()
        {
            if (players.Count < form.NumberPlayers())
            {
                for (int i = players.Count; i < form.NumberPlayers(); i++)
                {
                    string name = "Player " + (i + 1);
                    players.Add(new Player(name, form.GetScoresTotals()));
                }
            }
            else if (players.Count > form.NumberPlayers())
            {
                for (int i = players.Count - 1; i >= form.NumberPlayers(); i--)
                {
                    players.Remove(players[i]);
                }
            }
        }//END CheckNumPlayers
Example #2
0
        public Game(Form1 form1)
        {
            form               = form1;
            playersFinished    = 0;
            currentPlayerIndex = 0;
            players            = new BindingList <Player>();
            dieLabels          = form.GetDice();
            numRolls           = 0;
            int numPlayers = form.NumberPlayers();

            for (int i = 0; i < numPlayers; i++)
            {
                string name = "Player " + (i + 1);
                players.Add(new Player(name, form.GetScoresTotals()));
            }

            currentPlayer = players[currentPlayerIndex];
            form.ShowPlayerName(currentPlayer.Name);
            form.ShowMessage(ROLLMESSAGES[numRolls]);
            for (int i = 0; i < dice.Length; i++)
            {
                dice[i] = new Die(dieLabels[i]);
            }
        }//END Game