Example #1
0
 /// <summary>
 /// Called once the server handles the client's registration request.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void Instance_Registered(object sender, BooleanEventArgs e)
 {
     if (e.Answer)
     {
         isConnecting = false;
         isConnected  = true;
         NetworkManager.Instance.GetAvailableGames();
     }
     else
     {
         isConnecting = false;
         error        = "Register failed";
     }
 }
Example #2
0
        /// <summary>
        /// Called once the server responds to the user's request to create a new game.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void Instance_NewGameCreated(object sender, BooleanEventArgs e)
        {
            if (e.Answer)
            {
                PhoneApplicationService.Current.State[Constants.YachtStateKey] = new YachtState();

                ExitScreen();
                Dispose();

                ScreenManager.AddScreen(new GameplayScreen(GameTypes.Online), null);
            }
            else
            {
                EnterGameName("The name is in use", NetworkManager.Instance.gameName);
            }
        }
Example #3
0
        /// <summary>
        /// Handler called once a new game instance has been created.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void Instance_NewGameCreated(object sender, BooleanEventArgs e)
        {
            NetworkManager.Instance.NewGameCreated -= Instance_NewGameCreated;
            if (e.Answer)
            {
                NetworkManager.Instance.GetGameState();
            }
            else
            {
                Guide.BeginShowMessageBox("Cannot create the game with same name the name is in use", "",
                                          new String[] { "OK" }, 0, MessageBoxIcon.Alert, null, null);
                ExitScreen();
                Dispose();

                ScreenManager.AddScreen(new SelectOnlineGameScreen(NetworkManager.Instance.name), null);
            }
        }
Example #4
0
        /// <summary>
        /// Handler called once the server recognizes the player's request to join a game.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void Instance_JoinedGame(object sender, BooleanEventArgs e)
        {
            if (e.Answer)
            {
                PhoneApplicationService.Current.State[Constants.YachtStateKey] = new YachtState();

                ExitScreen();
                Dispose();

                ScreenManager.AddScreen(new GameplayScreen(GameTypes.Online), null);
            }
            else
            {
                Guide.BeginShowMessageBox("Cannot join this game", " ",
                                          new String[] { "OK" }, 0, MessageBoxIcon.Alert, null, null);
            }
        }