Example #1
0
        private void OnUpdateDeck(GameClientPacket packet)
        {
            if (Type == (int)PlayerType.Observer)
            {
                return;
            }
            Deck deck = new Deck();
            int  main = packet.ReadInt32();
            int  side = packet.ReadInt32();

            for (int i = 0; i < main; i++)
            {
                deck.AddMain(packet.ReadInt32());
            }
            for (int i = 0; i < side; i++)
            {
                deck.AddSide(packet.ReadInt32());
            }
            if (Game.State == GameState.Lobby)
            {
                Deck = deck;
                Game.IsReady[Type] = false;
            }
            else if (Game.State == GameState.Side)
            {
                if (Game.IsReady[Type])
                {
                    return;
                }
                if (!Deck.Check(deck))
                {
                    GameServerPacket error = new GameServerPacket(StocMessage.ErrorMsg);
                    error.Write((byte)3);
                    error.Write(0);
                    Send(error);
                    return;
                }
                Deck = deck;
                Game.IsReady[Type] = true;
                Game.ServerMessage(Name + " is ready.");
                Send(new GameServerPacket(StocMessage.DuelStart));
                Game.MatchSide();
            }
        }