public void SetAdapter(IBaseAdapter adapter, int columnCount) { this.adapter = adapter; this.itemCount = adapter.GetCount(); this.columnCount = columnCount; Draw(); }
public void SetAdapter(IBaseAdapter adapter, int columnCount) { this.adapter = adapter; this.itemCount = adapter.GetCount (); this.columnCount = columnCount; Draw (); }
public void SetAdapter(IBaseAdapter adapter, int columnCount) { if (this == null) { return; } this.adapter = adapter; this.itemCount = adapter.GetCount(); this.columnCount = columnCount; Draw(); }
protected GameObject GetList(IBaseAdapter adapter) { if (adapter != null) { GameObject listViewObj = GetObject(PrefabListView); ListView listView = listViewObj.GetComponent <ListView> (); listView.SetAdapter(adapter); listView.DrawList(); return(listViewObj); } return(null); }
protected GameObject GetList(IBaseAdapter adapter) { if (adapter != null) { GameObject listViewObj = Instantiate (Resources.Load ("Prefabs/SimpleView/ListView")) as GameObject; ListView listView = listViewObj.GetComponent<ListView> (); //adapter.SetElements (status.GetStatusText ().GetStatusTextElements()); listView.SetAdapter(adapter); listView.DrawList (); return listViewObj; } return null; }
private void DrawContent(IBaseAdapter adapter, int columnsCount) { content.SetAdapter(adapter, columnsCount); }
public void SetAdapter(IBaseAdapter adapter) { this.adapter = adapter; }