Example #1
0
        private void initPlankBody(Player player)
        {
            player.updatePlankPositionVectors();

            player.plankBody = BodyFactory.CreateRectangle(World, Player.plankLength, 10, 100f);
            player.plankBody.CollisionCategories = Category.Cat2;
            player.plankBody.CollidesWith = Category.Cat1 | Category.Cat4;
            player.plankBody.Position = player.centralPlankPosition.convertToVector2();

            player.plankBody.BodyType = BodyType.Dynamic;
            player.plankBody.Restitution = 0f;

            plankBodySprite = new Sprite(ScreenManager.Assets.TextureFromShape(player.plankBody.FixtureList[0].Shape,
                                                                                MaterialType.Squares,
                                                                                Color.Orange, 1f));
            player.fixedMouseJointL = new FixedMouseJoint(player.plankBody, player.leftPlankPosition.convertToVector2());
            player.fixedMouseJointL.MaxForce = 1000.0f * player.plankBody.Mass;
            World.AddJoint(player.fixedMouseJointL);
            player.fixedMouseJointC = new FixedMouseJoint(player.plankBody, player.centralPlankPosition.convertToVector2());
            player.fixedMouseJointC.MaxForce = 1000.0f * player.plankBody.Mass;
            World.AddJoint(player.fixedMouseJointC);
            player.fixedMouseJointR = new FixedMouseJoint(player.plankBody, player.rightPlankPosition.convertToVector2());
            player.fixedMouseJointR.MaxForce = 1000.0f * player.plankBody.Mass;
            World.AddJoint(player.fixedMouseJointR);
            player.plankBody.Awake = true;

            player.fixedMouseJointL.DampingRatio = 1.0f;
            player.fixedMouseJointC.DampingRatio = 1.0f;
            player.fixedMouseJointR.DampingRatio = 1.0f;
        }
Example #2
0
        public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
        {
            if (otherScreenHasFocus)
            {
                return;
            }
            base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);

            populatePresent();

            if (Keyboard.GetState().IsKeyDown(Keys.P)){
                ScreenManager.AddScreen(new PauseMenuScreen(this));
            }

            if (skeletonData != null)
            {
                for (int i = 0; i < skeletonData.Length; i++)
                {
                    Skeleton skel = skeletonData[i];
                    if (skel.TrackingState == SkeletonTrackingState.Tracked)
                    {
                        // update the gesture controller
                        gestureControllerHandler.UpdateAllGestures(skel);
                        if (gestureControllerHandler.Gesture != null && gestureControllerHandler.Gesture.Equals("Joined Hands Anywhere"))
                        {
                            ScreenManager.AddScreen(new MainMenuScreen());//TODO vidjet dal je bolje samo zalijepit mainMenu gore ili ne

                            //gestureControllerHandler.Gesture = null;
                        }
                        if (!players.ContainsKey(i))
                        {
                            Player newPlayer = new Player(new Majlo(ScreenManager.Content)); //TODO sredit ovo - nekakav random ili sta vec
                            newPlayer.inputPosition = new KinectController(0, 0, 0);
                            initPlankBody(newPlayer);
                            gameMode = GameMode.TWO_PLAYERS_VS;
                            if (gameMode == GameMode.TWO_PLAYERS_VS)
                            {
                                if (players.Count > 0)
                                {
                                    newPlayer.basketId = createBasket(new Vector2((int)(ScreenManager.GraphicsDevice.Viewport.Width / 2.5), ScreenManager.GraphicsDevice.Viewport.Height / 3));
                                }
                                else
                                {
                                    newPlayer.basketId = createBasket(new Vector2(-(int)(ScreenManager.GraphicsDevice.Viewport.Width / 2.5), ScreenManager.GraphicsDevice.Viewport.Height / 3));
                                }
                            }
                            else
                            {
                                // they have the same basket (later when adding score it will add it for both players)
                                newPlayer.basketId = players[0].basketId;
                            }
                            players.Add(i, newPlayer);
                        }

                        players[i].inputPosition.HandleInput(
                            gameTime,
                            skel.Joints[Microsoft.Kinect.JointType.HandLeft], skel.Joints[Microsoft.Kinect.JointType.HandRight],
                            skel.Joints[Microsoft.Kinect.JointType.Head], skel.Joints[Microsoft.Kinect.JointType.ShoulderCenter],
                            new Vector2(ScreenManager.GraphicsDevice.Viewport.Width - players[i].getPlankLength(), ScreenManager.GraphicsDevice.Viewport.Height));
                        players[i].update();
                    }
                    else
                    {
                        if (players.ContainsKey(i))
                        {
                            Player p = players[i];
                            p.plankBody.Dispose();
                            players.Remove(i);
                            for (int basketCount = 0; basketCount < baskets.Count; basketCount++)
                            {
                                if (p.basketId == baskets[basketCount].basketCoverBody.BodyId)
                                {
                                    baskets[basketCount].basketBody.Dispose();
                                    baskets.RemoveAt(basketCount);
                                    break;
                                }
                            }
                        }
                    }
                }
            }
            // keyboard player
            else if (players.Count > 0)
            {
                players[0].inputPosition.HandleInput(
                            gameTime, emptyJoint, emptyJoint, emptyJoint, emptyJoint, new Vector2(ScreenManager.GraphicsDevice.Viewport.Width - players[0].getPlankLength(), ScreenManager.GraphicsDevice.Viewport.Height));
                players[0].update();
            }
        }
Example #3
0
        private void drawPlayer(Player player)
        {
            player.Draw(ScreenManager.SpriteBatch);

            //only for development
            ScreenManager.SpriteBatch.Draw(circleTexture, player.leftPlankPosition.convertToVector2(), Color.Black);
            ScreenManager.SpriteBatch.Draw(circleTexture, player.centralPlankPosition.convertToVector2(), Color.Black);
            ScreenManager.SpriteBatch.Draw(circleTexture, player.rightPlankPosition.convertToVector2(), Color.Black);
        }
Example #4
0
        public override void LoadContent()
        {
            base.LoadContent();

            Player initialPlayer = new Player(new VodafoneMascot(ScreenManager.Content));

            players = new Dictionary<int, Player>();

            baskets = new List<ComplexBodies.Basket>();
            if (KinectSensor.KinectSensors.Count > 0)
            {
                kinect = KinectSensor.KinectSensors[0];
                kinect.SkeletonStream.Enable();
                kinect.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(kinectSkeletonFrameReady);
                kinect.Start();

                initialPlayer.inputPosition = new KinectController(0, 0, 0);
            }
            else
            {
                initialPlayer.inputPosition = new KeyboardController(0, 0);
                initialPlayer.basketId = createBasket(new Vector2((int)(-ScreenManager.GraphicsDevice.Viewport.Width / 2.5), ScreenManager.GraphicsDevice.Viewport.Height / 3));
                players.Add(0, initialPlayer);
            }

            background = ScreenManager.Content.Load<Texture2D>("space-earth-stratosphere");
            explosionTexture = ScreenManager.Content.Load<Texture2D>("star");

            xScorePosition = -ScreenManager.GraphicsDevice.Viewport.Width / 2 + 20;
            yScorePosition = -ScreenManager.GraphicsDevice.Viewport.Height / 2 + 20;
            scoreFont = ScreenManager.Content.Load<SpriteFont>("Font");
            scoreColors = new Color[2];
            scoreColors[0] = Color.Red;
            scoreColors[1] = Color.Yellow;

            presentBodies = new List<Body>();
            presentSpriteBodyMapping = new Dictionary<int, Sprite>();
            explosionsStopwatch = Stopwatch.StartNew();
            explosionTimesLocationsMapping = new Dictionary<double, Vector2>();

            presentTextures = new List<Texture2D>();
            presentTextures.Add(ScreenManager.Content.Load<Texture2D>("PresentPictures/present_1_transparent"));
            presentTextures.Add(ScreenManager.Content.Load<Texture2D>("PresentPictures/present_2_transparent"));
            presentTextures.Add(ScreenManager.Content.Load<Texture2D>("PresentPictures/present_3_transparent"));
            presentTextures.Add(ScreenManager.Content.Load<Texture2D>("PresentPictures/present_4_transparent"));

            if (players.Count > 0)
            {
                initPlankBody(players[0]);
            }

            initEdges();
            int radius = 5;
            int outerRadius = radius * 2 + 2; // So circle doesn't go out of bounds
            Texture2D texture = new Texture2D(ScreenManager.GraphicsDevice, outerRadius, outerRadius);

            circleTexture = TextureParser.CreateCircle(radius, outerRadius, texture);
            random = new Random();

            World.Gravity = new Vector2(0, ScreenManager.GraphicsDevice.Viewport.Height / 15);

            jointTexture = ScreenManager.Content.Load<Texture2D>("joint");

            gestureControllerHandler = new GestureControllerHandler();

            kinectPongDAL = new KinectPongDAL();
            lowestHighscore = kinectPongDAL.getLowestHighscore(maximumTopScorers);

            gameStopwatch = new Stopwatch();
            gameStopwatch.Start();
            base.EnableCameraControl = false;
        }