Example #1
0
 public static bool IsOffscreen(Rectangle extent, BoundingCircle bounds)
 {
     // Offscreen if closest point on extent is > radius distance away.
     AABB extentAABB = new AABB(new Vector2(extent.Left, extent.Top),
                            new Vector2(extent.Right, extent.Bottom));
     Vector2 closestPoint = extentAABB.ClosestPointTo(bounds.Position);
     Vector2 displacement = closestPoint - bounds.Position;
     return displacement.LengthSquared() > bounds.Radius * bounds.Radius;
 }
Example #2
0
        public void Add(AABB box)
        {
            if (box.Min.X < Min.X)
            {
                Min.X = box.Min.X;
            }

            if (box.Max.X > Max.X)
            {
                Max.X = box.Max.X;
            }

            if (box.Min.Y < Min.Y)
            {
                Min.Y = box.Min.Y;
            }

            if (box.Max.Y > Max.Y)
            {
                Max.Y = box.Max.Y;
            }
        }
Example #3
0
 public bool Intersects(AABB box)
 {
     return Min.X <= box.Max.X && Max.X >= box.Min.X &&
         Min.Y <= box.Max.Y && Max.Y >= box.Min.Y;
 }