Example #1
0
        private void LoadContent()
        {
            // Load images.
            Texture2D chargeTexture = game.Content.Load<Texture2D>("Weapons/chargeLaser");
            Texture2D fullPowerTexture = game.Content.Load<Texture2D>("Weapons/chargeLaserFullPowerLoop");
            Texture2D halfPowerTexture = game.Content.Load<Texture2D>("Weapons/chargeLaserHalfPowerLoop");
            Texture2D deactivateTexture = game.Content.Load<Texture2D>("Weapons/deactivateCharge");

            // Allocate new animations.
            chargeAnimation = new Animation(chargeTexture, Vector2.Zero, 64, 64, 20, 40, Color.White, 0.7f, false);
            fullPowerAnimation = new Animation(fullPowerTexture, Vector2.Zero, 64, 64, 4, 100, Color.White, 0.7f, true);
            halfPowerAnimation = new Animation(halfPowerTexture, Vector2.Zero, 54, 54, 4, 100, Color.White, 0.6f, true);
            deactivatingAnimation = new Animation(deactivateTexture, Vector2.Zero, 64, 64, 10, 10, Color.White, 0.7f, false);
            currentAnimation = chargeAnimation;
        }
Example #2
0
        public void SetChargeAnimation(Animation animation)
        {
            // If this animation is already running, do not restart it.
            if (currentAnimation == animation)
                return;

            // Start the new animation.
            currentAnimation = animation;
            currentAnimation.currentFrame = 0;
            currentAnimation.elapsedTime = 0.0f;
        }
Example #3
0
 /// <summary>
 /// Changes the sprite's animation to a new strip.
 /// </summary>
 /// <param name="newAnimation"> The new animation the sprite should have.</param>
 public virtual void SetAnimation(Animation newAnimation)
 {
     currentAnimation.isActive = false;
     currentAnimation = newAnimation;
     currentAnimation.isActive = true;
 }