Example #1
0
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            RasterizerState rs = new RasterizerState();
            rs.CullMode = CullMode.None;
            GraphicsDevice.RasterizerState = rs;

            // camera
            camera = new Camera(this, new Vector3(0, 0, 5));
            Components.Add(camera);

            verts = new[]
                {
                    new VertexPositionColor(new Vector3(0, 1, 0), Color.Blue),
                    new VertexPositionColor(new Vector3(1, -1, 0), Color.Red),
                    new VertexPositionColor(new Vector3(-1, -1, 0), Color.Green)
                };

               vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionColor),
               verts.Length, BufferUsage.None);

            vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionTexture),
                verts.Length, BufferUsage.None);
               vertexBuffer.SetData(verts);

            // effect
            effect = new BasicEffect(GraphicsDevice);
        }
Example #2
0
        protected override void LoadContent()
        {
            camera = new Camera(this, new Vector3(0, 0, 5));
            Components.Add(camera);

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            var tlf = new Vector3(-1.0f,  1.0f, -1.0f);
            var blf = new Vector3(-1.0f, -1.0f, -1.0f);
            var trf = new Vector3( 1.0f,  1.0f, -1.0f);
            var brf = new Vector3( 1.0f, -1.0f, -1.0f);
            var tlb = new Vector3(-1.0f,  1.0f,  1.0f);
            var trb = new Vector3( 1.0f,  1.0f,  1.0f);
            var blb = new Vector3(-1.0f, -1.0f,  1.0f);
            var brb = new Vector3( 1.0f, -1.0f,  1.0f);

            verts = new [] {
                // front
                new VertexPositionColor(tlf, Color.Red),
                new VertexPositionColor(blf, Color.Red),
                new VertexPositionColor(trf, Color.Red),
                new VertexPositionColor(blf, Color.Red),
                new VertexPositionColor(brf, Color.Red),
                new VertexPositionColor(trf, Color.Red),

                // back
                new VertexPositionColor(tlb, Color.Blue),
                new VertexPositionColor(trb, Color.Blue),
                new VertexPositionColor(blb, Color.Blue),
                new VertexPositionColor(blb, Color.Blue),
                new VertexPositionColor(trb, Color.Blue),
                new VertexPositionColor(brb, Color.Blue),

                // top
                new VertexPositionColor(tlf, Color.Green),
                new VertexPositionColor(trb, Color.Green),
                new VertexPositionColor(tlb, Color.Green),
                new VertexPositionColor(tlf, Color.Green),
                new VertexPositionColor(trf, Color.Green),
                new VertexPositionColor(trb, Color.Green),

                // bottom
                new VertexPositionColor(blf, Color.Yellow),
                new VertexPositionColor(blb, Color.Yellow),
                new VertexPositionColor(brb, Color.Yellow),
                new VertexPositionColor(blf, Color.Yellow),
                new VertexPositionColor(brb, Color.Yellow),
                new VertexPositionColor(brf, Color.Yellow),

                // left
                new VertexPositionColor(tlf, Color.Purple),
                new VertexPositionColor(blb, Color.Purple),
                new VertexPositionColor(blf, Color.Purple),
                new VertexPositionColor(tlb, Color.Purple),
                new VertexPositionColor(blb, Color.Purple),
                new VertexPositionColor(tlf, Color.Purple),

                // right
                new VertexPositionColor(trf, Color.Magenta),
                new VertexPositionColor(brf, Color.Magenta),
                new VertexPositionColor(brb, Color.Magenta),
                new VertexPositionColor(trb, Color.Magenta),
                new VertexPositionColor(trf, Color.Magenta),
                new VertexPositionColor(brb, Color.Magenta),
            };

            vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionColor),
                verts.Length, BufferUsage.None);

            vertexBuffer.SetData(verts);

            effect = new BasicEffect(GraphicsDevice);
        }