Example #1
0
        public Snowball(XmasSnowman boss, CustomSpriterAnimator animator, Vector2 position)
        {
            _boss            = boss;
            _animator        = animator.Clone();
            _initialPosition = position;

            Position(_initialPosition);

            _randomScale    = (float)(1f + _boss.Game.GameManager.Random.NextDouble() * 1.75f);
            _animator.Scale = new Vector2(_randomScale);

            // Physics
            _boundingBox = CreateBoundingBox();
            _boss.AddHitBox(_boundingBox);
            _body = CreateBody(_animator.Scale.X);

            _body.IgnoreGravity = true;
            _body.OnCollision  += OnCollision;

            // Animations
            _animator.Play("Spawn");

            // Swap body and ribbon with random textures
            var randomIndex = _boss.Game.GameManager.Random.Next(1, 7);

            if (randomIndex > 1)
            {
                _animator.AddTextureSwap("Graphics/Sprites/Bosses/XmasGift/body", Assets.GetTexture2D("Graphics/Sprites/Bosses/XmasGift/body" + randomIndex));
                _animator.AddTextureSwap("Graphics/Sprites/Bosses/XmasGift/ribbon", Assets.GetTexture2D("Graphics/Sprites/Bosses/XmasGift/ribbon" + randomIndex));
            }

            _animator.AnimationFinished += AnimationFinishedHandler;
        }
Example #2
0
        public BigArms(XmasSnowman boss, CustomSpriterAnimator animator, bool rightArm)
        {
            _boss              = boss;
            _animator          = animator.Clone();
            _rightArm          = rightArm;
            _verticalDirection = 1;
            _speed             = 200;

            _initialPosition = new Vector2(GameConfig.VirtualResolution.X / 2f, GameConfig.VirtualResolution.Y / 2f + 300);

            Position(_initialPosition);

            // Physics
            _boundingBoxes = new List <CollisionElement>
            {
                new SpriterCollisionConvexPolygon(this, "big-arm.png", new Vector2(177f, 10f), new Vector2(0.1f, 0.95f)),
                new SpriterCollisionCircle(this, "big-arm.png", new Vector2(-50f, -250f), 0.1f),
                new SpriterCollisionCircle(this, "big-arm.png", new Vector2(-105f, -295f), 0.1f),
                new SpriterCollisionCircle(this, "big-arm.png", new Vector2(-160f, -340f), 0.1f),
                new SpriterCollisionCircle(this, "big-arm.png", new Vector2(50f, -250f), 0.1f),
                new SpriterCollisionCircle(this, "big-arm.png", new Vector2(105f, -295f), 0.1f),
                new SpriterCollisionCircle(this, "big-arm.png", new Vector2(160f, -340f), 0.1f),
            };

            foreach (var boundingBox in _boundingBoxes)
            {
                _boss.AddHitBox(boundingBox);
            }

            // Animations
            _animator.Play("Idle");

            var spriteSize = SpriterUtils.GetSpriterFileSize("big-arm.png", _animator);

            if (rightArm)
            {
                _horizontalDirection = -1;
                _horizontalLimits    = new Point(GameConfig.VirtualResolution.X + 200, GameConfig.VirtualResolution.X + 200 + spriteSize.Y / 2);
                Rotation(MathHelper.Pi);
            }
            else
            {
                _horizontalDirection = 1;
                _horizontalLimits    = new Point(-200 - spriteSize.Y / 2, -200);
            }

            Position(new Vector2(_horizontalLimits.X, 0));
            ChangeHorizontalPosition();
        }
Example #3
0
        public Hat(XmasSnowman boss, CustomSpriterAnimator animator, Vector2 position)
        {
            _boss     = boss;
            _animator = animator.Clone();
            _speed    = 200;

            _initialPosition = position;
            _scaleDownLaser  = true;

            Position(_initialPosition);

            // Physics
            _boundingBox = new SpriterCollisionCircle(this, "hat.png", Vector2.Zero, 0.7f);

            _boss.AddHitBox(_boundingBox);

            // Animations
            _animator.Play("Idle");

            ChangeHorizontalPosition();
            ShootLaser();

            _boss.Game.SpriteBatchManager.AddSpriterAnimator(_animator, Layer.FRONT);
        }