Example #1
0
        /// <summary>
        /// Creates an effect.
        /// </summary>
        /// <param name="effectSystem">The effect system.</param>
        /// <param name="effectName">Name of the effect.</param>
        /// <returns>A new instance of an effect.</returns>
        public static TaskOrResult <Effect> LoadEffect(this EffectSystem effectSystem, string effectName)
        {
            var compilerParameters = new CompilerParameters();

            return(effectSystem.LoadEffect(effectName, compilerParameters));
        }
Example #2
0
        public static IEffectCompiler CreateEffectCompiler(IVirtualFileProvider fileProvider, EffectSystem effectSystem = null, string packageName = null, EffectCompilationMode effectCompilationMode = EffectCompilationMode.Local, bool recordEffectRequested = false, TaskSchedulerSelector taskSchedulerSelector = null)
        {
            EffectCompilerBase compiler = null;

#if XENKO_EFFECT_COMPILER
            if ((effectCompilationMode & EffectCompilationMode.Local) != 0)
            {
                // Local allowed and available, let's use that
                compiler = new EffectCompiler(fileProvider)
                {
                    SourceDirectories = { EffectCompilerBase.DefaultSourceShaderFolder },
                };
            }
#endif

            // Nothing to do remotely
            bool needRemoteCompiler = (compiler == null && (effectCompilationMode & EffectCompilationMode.Remote) != 0);
            if (needRemoteCompiler || recordEffectRequested)
            {
                // Create the object that handles the connection
                var shaderCompilerTarget = new RemoteEffectCompilerClient(packageName);

                if (recordEffectRequested)
                {
                    // Let's notify effect compiler server for each new effect requested
                    effectSystem.EffectUsed += shaderCompilerTarget.NotifyEffectUsed;
                }

                // Use remote only if nothing else was found before (i.e. a local compiler)
                if (needRemoteCompiler)
                {
                    // Create a remote compiler
                    compiler = new RemoteEffectCompiler(fileProvider, shaderCompilerTarget);
                }
                else
                {
                    // Otherwise, EffectSystem takes ownership of shaderCompilerTarget
                    shaderCompilerTarget.DisposeBy(effectSystem);
                }
            }

            // Local not possible or allowed, and remote not allowed either => switch back to null compiler
            if (compiler == null)
            {
                compiler = new NullEffectCompiler(fileProvider);
            }

            return(new EffectCompilerCache(compiler, taskSchedulerSelector));
        }
Example #3
0
 public void Initialize(IServiceRegistry services)
 {
     this.effectSystem = services.GetSafeServiceAs <EffectSystem>();
 }