/// <summary> /// Initializes a new instance of the <see cref="GraphicsDeviceManager" /> class. /// </summary> /// <param name="game">The game.</param> /// <exception cref="System.ArgumentNullException">The game instance cannot be null.</exception> internal GraphicsDeviceManager(GameBase game) { this.game = game; if (this.game == null) { throw new ArgumentNullException("game"); } lockDeviceCreation = new object(); // Defines all default values SynchronizeWithVerticalRetrace = GraphicsDevice.Platform != GraphicsPlatform.Vulkan; PreferredColorSpace = ColorSpace.Linear; PreferredBackBufferFormat = PixelFormat.R8G8B8A8_UNorm; PreferredDepthStencilFormat = PixelFormat.D24_UNorm_S8_UInt; preferredBackBufferWidth = DefaultBackBufferWidth; preferredBackBufferHeight = DefaultBackBufferHeight; preferredRefreshRate = new Rational(60, 1); PreferredMultisampleCount = MultisampleCount.None; PreferredGraphicsProfile = new[] { GraphicsProfile.Level_11_1, GraphicsProfile.Level_11_0, GraphicsProfile.Level_10_1, GraphicsProfile.Level_10_0, GraphicsProfile.Level_9_3, GraphicsProfile.Level_9_2, GraphicsProfile.Level_9_1, }; graphicsDeviceFactory = game.Services.GetService <IGraphicsDeviceFactory>(); if (graphicsDeviceFactory == null) { throw new InvalidOperationException("IGraphicsDeviceFactory is not registered as a service"); } game.WindowCreated += GameOnWindowCreated; }
protected GamePlatform(GameBase game) { this.game = game; Services = game.Services; }
public GamePlatformAndroid(GameBase game) : base(game) { PopulateFullName(); }
public GamePlatformOpenTK(GameBase game) : base(game) { }
public GamePlatformiOS(GameBase game) : base(game) { PopulateFullName(); }