Example #1
0
 /// <summary>
 /// Mask drawing for a specified particle type (enable or disable drawing of the particle type in the particle system)
 /// </summary>
 /// <param name="particleType"></param>
 /// <param name="draw"></param>
 public void SetParticleTypeDrawMask(Xen.Ex.Graphics.Content.ParticleSystemTypeData particleType, bool draw)
 {
     ParticleDrawer2DElement.SetParticleTypeDrawMask(ref this.drawMask, this.system, particleType, draw);
 }
Example #2
0
 /// <summary>
 /// Mask drawing for a specified particle type (enable or disable drawing of the particle type in the particle system)
 /// </summary>
 /// <param name="particleTypeIndex"></param><param name="draw"></param>
 public void SetParticleTypeDrawMask(int particleTypeIndex, bool draw)
 {
     ParticleDrawer2DElement.SetParticleTypeDrawMask(ref this.drawMask, particleTypeIndex, draw);
 }
Example #3
0
 /// <summary>
 /// Mask drawing for a specified particle type (enable or disable drawing of the particle type in the particle system)
 /// </summary>
 /// <param name="particleTypeName"></param>
 /// <param name="draw"></param>
 public void SetParticleTypeDrawMask(string particleTypeName, bool draw)
 {
     ParticleDrawer2DElement.SetParticleTypeDrawMask(ref this.drawMask, this.system, particleTypeName, draw);
 }