public Label(String text, Vector3 position, GameCore game) : base(game) { this.position = position; this.text = translate(text); if (font == null) { font = new SpriteV(game, game.Content.Load <Texture2D>("letras30x24"), 36, Vector3.Zero, 1); } }
public Label(String text, Vector3 position, GameCore game) : base(game) { this.position = position; this.text = translate(text); if(font==null){ font = new SpriteV(game,game.Content.Load<Texture2D>("letras30x24"),36,Vector3.Zero,1); } }