public InstructionScene() { // screen size this.w = Game1.graphics.GraphicsDevice.Viewport.Width; this.h = Game1.graphics.GraphicsDevice.Viewport.Height; // general values this.page_no = 0; this.page_scale = Vector2.One; this.page_angle = 0.0f; this.page_alpha = 1.0f; // animating this.overshotleft = false; this.sliding = false; this.slidingleft = false; this.slidingright = false; // page position this.page_offset = 0.0f; this.buffer_time = -1; testing = new Feedback(0); testing.Reset2((int)EffectType.PERFECT); Hand_Reset(); }
// init feedback public void InitFeedback() { FB_effects = new Feedback(0); }