public static void Main() { using (Game1 game = new Game1()) { game.IsMouseVisible = false; game.Run(); } }
public static void ResetAppModel() { IEventAggregator oldAggregator = _eventAggregator; _eventAggregator = null; _slimCore = null; if (_network != null) { _network.Dispose(); } _network = null; if (_game != null) _game.Dispose(); _game = null; _AI = null; //Create new instances of these things by accessing them EventAggregator.GetHashCode(); SlimCore.GetHashCode(); XNAGame.GetHashCode(); AI.GetHashCode(); oldAggregator.Publish(new ResetMessage() { EventAggregator = _eventAggregator, }); }