public override XML_SaxParserComponent startElement(string nodeName, List <XML_Attribute> attributes) { if (_state == State.eRoot) { if (nodeName.Equals(XML_Constants.kStageColTag)) { _state = State.eStages; } } else if (_state == State.eStages) { if (nodeName.Equals(XML_Constants.kStageTag)) { // Only enter stage mode if we encounter the xml tag we search for. string value = findAttribute(attributes, XML_Constants.kNameTag); if (!string.IsNullOrEmpty(value) && value.Equals(_clipName)) { _state = State.eStage; } } } else // if ( _state == eStage ) { if (nodeName.Equals(XML_Constants.kSoundTag)) { XML_Types.XML_SoundSequence seq = new XML_Types.XML_SoundSequence(); seq._startFrame = 1.0f; foreach (XML_Attribute attr in attributes) { if (attr._name.Equals(XML_Constants.kNameTag)) { seq._name = attr._value; } else if (attr._name.Equals(XML_Constants.kTimeTag)) { seq._startFrame = float.Parse(attr._value, CultureInfo.InvariantCulture.NumberFormat); } } if (!string.IsNullOrEmpty(seq._name)) { _soundSequences.Add(seq); } } } return(this); }
public override XML_SaxParserComponent startElement( string nodeName, List<XML_Attribute> attributes ) { if ( _state == State.eRoot ) { if ( nodeName.Equals( XML_Constants.kStageColTag ) ) { _state = State.eStages; } } else if ( _state == State.eStages ) { if ( nodeName.Equals( XML_Constants.kStageTag ) ) { // Only enter stage mode if we encounter the xml tag we search for. string value = findAttribute(attributes, XML_Constants.kNameTag); if ( !string.IsNullOrEmpty(value) && value.Equals(_clipName) ) { _state = State.eStage; } } } else // if ( _state == eStage ) { if ( nodeName.Equals( XML_Constants.kSoundTag ) ) { XML_Types.XML_SoundSequence seq = new XML_Types.XML_SoundSequence(); seq._startFrame = 1.0f; foreach (XML_Attribute attr in attributes) { if ( attr._name.Equals( XML_Constants.kNameTag ) ) seq._name = attr._value; else if ( attr._name.Equals( XML_Constants.kTimeTag ) ) seq._startFrame = float.Parse( attr._value, CultureInfo.InvariantCulture.NumberFormat); } if ( !string.IsNullOrEmpty(seq._name) ) { _soundSequences.Add(seq); } } } return this; }