Example #1
0
 internal static bool __tryArrayGet(Type type, RealStatePtr L, ObjectTranslator translator, object obj, int index)
 {
     if (type == typeof(UnityEngine.Vector2[]))
     {
         UnityEngine.Vector2[] array = obj as UnityEngine.Vector2[];
         translator.PushUnityEngineVector2(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Vector3[]))
     {
         UnityEngine.Vector3[] array = obj as UnityEngine.Vector3[];
         translator.PushUnityEngineVector3(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Vector4[]))
     {
         UnityEngine.Vector4[] array = obj as UnityEngine.Vector4[];
         translator.PushUnityEngineVector4(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Color[]))
     {
         UnityEngine.Color[] array = obj as UnityEngine.Color[];
         translator.PushUnityEngineColor(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Quaternion[]))
     {
         UnityEngine.Quaternion[] array = obj as UnityEngine.Quaternion[];
         translator.PushUnityEngineQuaternion(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Ray[]))
     {
         UnityEngine.Ray[] array = obj as UnityEngine.Ray[];
         translator.PushUnityEngineRay(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Bounds[]))
     {
         UnityEngine.Bounds[] array = obj as UnityEngine.Bounds[];
         translator.PushUnityEngineBounds(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Ray2D[]))
     {
         UnityEngine.Ray2D[] array = obj as UnityEngine.Ray2D[];
         translator.PushUnityEngineRay2D(L, array[index]);
         return(true);
     }
     else if (type == typeof(DotEngine.Asset.AssetLoaderPriority[]))
     {
         DotEngine.Asset.AssetLoaderPriority[] array = obj as DotEngine.Asset.AssetLoaderPriority[];
         translator.PushDotEngineAssetAssetLoaderPriority(L, array[index]);
         return(true);
     }
     else if (type == typeof(DotEngine.UI.UILayerLevel[]))
     {
         DotEngine.UI.UILayerLevel[] array = obj as DotEngine.UI.UILayerLevel[];
         translator.PushDotEngineUIUILayerLevel(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.SystemLanguage[]))
     {
         UnityEngine.SystemLanguage[] array = obj as UnityEngine.SystemLanguage[];
         translator.PushUnityEngineSystemLanguage(L, array[index]);
         return(true);
     }
     return(false);
 }