Example #1
0
        public void Encode(XLua.LuaTable luaTable, BinaryWriter stream)
        {
            var dictionary = luaTable.Cast <Dictionary <String, object> >();

            foreach (var v in _attrs)
            {
                try
                {
                    if (v.type.Equals(s_sString))
                    {
                        doSerialize(stream, (String)dictionary[v.name]);
                    }
                    else if (v.type.Equals(s_sInt32))
                    {
                        doSerialize(stream, Convert.ToInt32(dictionary[v.name]));
                    }
                    else if (v.type.Equals(s_sUint32))
                    {
                        doSerialize(stream, Convert.ToUInt32(dictionary[v.name]));
                    }
                    else if (v.type.Equals(s_sEnum))
                    {
                        doSerialize(stream, Convert.ToInt32(dictionary[v.name]));
                    }
                    else if (v.type.Equals(s_sUint8))
                    {
                        doSerialize(stream, Convert.ToByte(dictionary[v.name]));
                    }
                    else if (v.type.Equals(s_sUint16))
                    {
                        doSerialize(stream, Convert.ToUInt16(dictionary[v.name]));
                    }
                    else if (v.type.Equals(s_sUint64))
                    {
                        doSerialize(stream, Convert.ToUInt64(dictionary[v.name]));
                    }
                    else if (v.type.Equals(s_sInt8))
                    {
                        doSerialize(stream, Convert.ToSByte(dictionary[v.name]));
                    }
                    else if (v.type.Equals(s_sInt16))
                    {
                        doSerialize(stream, Convert.ToInt16(dictionary[v.name]));
                    }
                    else if (v.type.Equals(s_sInt64))
                    {
                        doSerialize(stream, Convert.ToInt64(dictionary[v.name]));
                    }
                    else if (v.type.Equals(s_sDouble))
                    {
                        doSerialize(stream, Convert.ToDouble(dictionary[v.name]));
                    }
                    else if (v.type.Equals(s_sFloat))
                    {
                        doSerialize(stream, Convert.ToSingle(dictionary[v.name]));
                    }
                    else if (v.type.Equals(s_sBool))
                    {
                        doSerialize(stream, Convert.ToBoolean(dictionary[v.name]));
                    }
                    else
                    {
                        XLua.LuaTable table = (XLua.LuaTable)dictionary[v.name];
                        table.Get <String, MessageLua>(s_sSelf).Encode(table, stream);
                    }
                }
                catch (Exception e)
                {
                    UnityEngine.Debug.LogException(e);
                }
            }
        }