Example #1
0
        public static CameraCurveResult Combine(CameraCurveResult r1, CameraCurveResult r2, float w1, float w2)
        {
            float totalWeight = w1 + w2;

            w2 = w2 / totalWeight;

            Vector3    pos = Vector3.Lerp(r1.position, r2.position, w2);
            Quaternion rot = Quaternion.Lerp(r1.rotation, r2.rotation, w2);
            float      fov = Mathf.Lerp(r1.fov, r2.fov, w2);

            return(new CameraCurveResult()
            {
                position = pos,
                rotation = rot,
                fov = fov
            });
        }
Example #2
0
        public CameraCurveResult Evaluate(float t)
        {
            float freeCamAmount   = freeCamCurve.Evaluate(t);
            float orbitCamAmount  = orbitCamCurve.Evaluate(t);
            float tripodCamAmount = tripodCamCurve.Evaluate(t);

            List <Tuple <float, CameraCurveResult> > results = new List <Tuple <float, CameraCurveResult> >();

            if (freeCamAmount > 0)
            {
                results.Add(new Tuple <float, CameraCurveResult>(freeCamAmount, FreeCameraKeyFrame.Evaluate(t, this)));
            }

            if (orbitCamAmount > 0)
            {
                results.Add(new Tuple <float, CameraCurveResult>(orbitCamAmount, OrbitCameraKeyFrame.Evaluate(t, this)));
            }

            if (tripodCamAmount > 0)
            {
                results.Add(new Tuple <float, CameraCurveResult>(tripodCamAmount, TripodCameraKeyFrame.Evaluate(t, this)));
            }
            switch (results.Count)
            {
            case 1:
                return(results[0].Item2);

            case 2:
                return(CameraCurveResult.Combine(
                           results[0].Item2, results[1].Item2,
                           results[0].Item1, results[1].Item1
                           ));

            case 3:
                results.Remove(results.OrderBy(v => v.Item1).First());      //Combine the two curves with the highest amount
                goto case 2;

            default:
                return(new CameraCurveResult());
            }
        }