Example #1
0
        public ColorGUI() : base()
        {
            this.floatGUIR = new FloatGUI()
            {
                Title = "R"
            };
            this.floatGUIG = new FloatGUI()
            {
                Title = "G"
            };
            this.floatGUIB = new FloatGUI()
            {
                Title = "B"
            };
            this.floatGUIA = new FloatGUI()
            {
                Title = "A"
            };

            // NOTE:
            // Use this.Property to update each FloatGUI.

            this.Value    = XJGUILayout.DefaultValueColor;
            this.MinValue = XJGUILayout.DefaultMinValueColor;
            this.MaxValue = XJGUILayout.DefaultMaxValueColor;
            this.HSV      = XJGUILayout.DefaultHSV;
        }
Example #2
0
        public Vector4GUI() : base()
        {
            this.floatGUIX = new FloatGUI()
            {
                Title = "X"
            };
            this.floatGUIY = new FloatGUI()
            {
                Title = "Y"
            };
            this.floatGUIZ = new FloatGUI()
            {
                Title = "Z"
            };
            this.floatGUIW = new FloatGUI()
            {
                Title = "W"
            };

            // NOTE:
            // Set min/max value first. If not, "Value" will collect with min/ max value 0.

            this.MinValue = XJGUILayout.DefaultMinValueVector4;
            this.MaxValue = XJGUILayout.DefaultMaxValueVector4;
            this.Value    = XJGUILayout.DefaultValueVector4;
        }