Connect() public method

public Connect ( ) : void
return void
Example #1
0
        protected override void StartRun()
        {
            _log.Info("StartRun(" + Server + ")");

            _client = new XdccClient
            {
                Server = Server
            };

            _client.OnConnected         += ClientOnConnected;
            _client.OnDisconnected      += ClientOnDisconnected;
            _client.OnMessage           += ClientOnMessage;
            _client.OnReadLine          += ClientOnReadLine;
            _client.OnChannelJoined     += ClientOnChannelJoined;
            _client.OnBotJoined         += ClientOnBotJoined;
            _client.OnUserJoined        += ClientOnUserJoined;
            _client.OnQueueChannel      += ClientOnQueueChannel;
            _client.OnNotificationAdded += FireNotificationAdded;

            ConnectionStarted = DateTime.Now;
            _client.Connect();
        }
        protected override void StartRun()
        {
            _log.Info("StartRun(" + Server + ")");

            _client = new XdccClient
            {
                Server = Server
            };

            _client.OnConnected += ClientOnConnected;
            _client.OnDisconnected += ClientOnDisconnected;
            _client.OnMessage += ClientOnMessage;
            _client.OnReadLine += ClientOnReadLine;
            _client.OnChannelJoined += ClientOnChannelJoined;
            _client.OnBotJoined += ClientOnBotJoined;
            _client.OnUserJoined += ClientOnUserJoined;
            _client.OnQueueChannel += ClientOnQueueChannel;
            _client.OnNotificationAdded += FireNotificationAdded;

            ConnectionStarted = DateTime.Now;
            _client.Connect();
        }