Example #1
0
        /// <summary>
        /// 创建扇形防空区
        /// </summary>
        /// <param name="id"> 命令ID,用作字典key </param>
        /// <param name="origin">起始点</param>
        /// <param name="tarPoint">水平最远距离点</param>
        /// <param name="alpha">横向张角</param>
        /// <param name="theta">纵向张角</param>
        public void CreateSector(Vector3 origin, Vector3 tarPoint, float alpha, float theta, Color color)
        {
            Vector3[] vertices = PhysicsMath.GetSectorPoints_2(origin, tarPoint, alpha, theta);
            Mesh      mesh     = GLDraw.CreatePolygon(vertices, color.Int32());

            Game.GraphicsModule.AddGraphics(Camera.main, () =>
            {
                ShapeMaterial.SetPass(0);
                Graphics.DrawMeshNow(mesh, Matrix4x4.identity);
            });
        }
Example #2
0
        /// <summary>
        /// 创建通用多边形区域
        /// </summary>
        /// <param name="id"> 命令ID,用作字典key </param>
        /// <param name="list">下底面点链表</param>
        /// <param name="height">高度</param>
        public void CreatePolygon(List <Vector3> list, float height, Color color)
        {
            Vector3[] vector3s = PhysicsMath.CheckVector(list);                         // 使数组逆时针排序
            Mesh      mesh     = GLDraw.CreatePolygon(vector3s, height, color.Int32()); // 画出图形

            Game.GraphicsModule.AddGraphics(Camera.main, () =>
            {
                ShapeMaterial.SetPass(0);
                Graphics.DrawMeshNow(mesh, Matrix4x4.identity);
            });
        }
Example #3
0
        /// <summary>
        /// 创建紫色杀伤盒
        /// </summary>
        /// <param name="id"> 命令ID,用作字典key </param>
        /// <param name="list">底面四点链表</param>
        /// <param name="lower">下限高度</param>
        /// <param name="Ceiling">上限高度</param>
        public void CreateKillBox(List <Vector3> list, float lower, float Ceiling, Color color)
        {
            // 第一个杀伤盒
            Vector3[] vector3s1 = PhysicsMath.CheckVector(list);                              // 使数组逆时针排序
            Mesh      mesh0     = GLDraw.CreatePolygon(vector3s1, lower, color.Int32());      // 画出图形

            // 第二个杀伤盒
            List <Vector3> CeilingList = new List <Vector3>();   // 中层顶点集合

            foreach (var item in list)
            {
                CeilingList.Add(item + Vector3.up * lower);
            }

            Vector3[] vector3s2 = PhysicsMath.CheckVector(CeilingList);                            // 使数组逆时针排序
            Mesh      mesh1     = GLDraw.CreatePolygon(vector3s2, Ceiling - lower, color.Int32()); // 画出图形

            Game.GraphicsModule.AddGraphics(Camera.main, () =>
            {
                ShapeMaterial.SetPass(0);
                Graphics.DrawMeshNow(mesh0, Matrix4x4.identity);
                Graphics.DrawMeshNow(mesh1, Matrix4x4.identity);
            });
        }