Example #1
0
        /// <summary>
        ///   下载包资源
        /// </summary>
        IEnumerator StartDownloadPack()
        {
            if (ErrorCode != emErrorCode.None)
            {
                yield break;
            }

            UpdateCompleteValue(0f, 0f);

            if (packages_name_ == null)
            {
                Error(emErrorCode.InvalidPackageName);
                yield break;
            }

            //收集所有需要下载的AssetBundle
            List <string> ab_list = new List <string>();

            for (int i = 0; i < packages_name_.Count; ++i)
            {
                string        pack_name = packages_name_[i];
                List <string> list      = AssetBundleManager.Instance.FindAllAssetBundleFilesNameByPackage(pack_name);
                ab_list.AddRange(list);
            }
            if (ab_list == null)
            {
                Error(emErrorCode.NotFindAssetBundle);
                yield break;
            }

            //过滤已下载的资源
            ab_list.RemoveAll((assetbundle_name) =>
            {
                return(File.Exists(Common.GetFileFullName(assetbundle_name)));
            });
            if (ab_list.Count == 0)
            {
                yield break;
            }

            //载入资源信息描述文件
            ResourcesManifest resources_manifest = AssetBundleManager.Instance.ResourcesManifest;

            //开始下载
            ab_download_ = new AssetBundleDownloader(current_url_);
            ab_download_.Start(Common.PATH, ab_list, resources_manifest);
            while (!ab_download_.IsDone)
            {
                UpdateCompleteValue(ab_download_.CompletedSize, ab_download_.TotalSize);
                yield return(null);
            }
            if (ab_download_.IsFailed)
            {
                Error(emErrorCode.DownloadAssetBundleFailed);
                yield break;
            }
            ab_download_ = null;

            yield return(null);
        }
        /// <summary>
        ///   打包AssetBundle
        /// </summary>
        public static void BuildAllAssetBundlesToTarget(BuildTarget target
                                                        , BuildAssetBundleOptions options)
        {
            string manifest_file             = EditorCommon.BUILD_PATH + "/" + Common.MAIN_MANIFEST_FILE_NAME;
            AssetBundleManifest old_manifest = Common.LoadMainManifestByPath(manifest_file);

            if (!Directory.Exists(EditorCommon.BUILD_PATH))
            {
                Directory.CreateDirectory(EditorCommon.BUILD_PATH);
            }
            BuildPipeline.BuildAssetBundles(EditorCommon.BUILD_PATH, options, target);
            AssetDatabase.Refresh();

            AssetBundleManifest new_manifest = Common.LoadMainManifestByPath(manifest_file);

            ComparisonAssetBundleManifest(old_manifest, new_manifest);
            ExportResourcesManifestFile(new_manifest);

            string            resoures_manifest_file = EditorCommon.BUILD_PATH + "/" + Common.RESOURCES_MANIFEST_FILE_NAME;
            ResourcesManifest resoureces_manifest    = Common.LoadResourcesManifestByPath(resoures_manifest_file);

            CompressAssetBundles(resoureces_manifest, ref resoureces_manifest);
            resoureces_manifest.Save(resoures_manifest_file);
            CopyNativeAssetBundleToStreamingAssets(resoureces_manifest);
            EditorUtility.ClearProgressBar();
            AssetDatabase.Refresh();
        }
Example #3
0
        /// <summary>
        ///   载入ResourcesManifest
        /// </summary>
        public static ResourcesManifest LoadResourcesManifestByPath(string full_name)
        {
            var result = new ResourcesManifest();

            result.Load(full_name);
            return(result);
        }
        /// <summary>
        ///   载入数据
        /// </summary>
        private bool LoadData()
        {
            Manifest = new ResourcesManifest();
            bool result = Manifest.Load(EditorCommon.RESOURCES_MANIFEST_FILE_PATH);

            Build();

            return(result);
        }
Example #5
0
        /// <summary>
        /// 开始下载
        /// </summary>
        public bool Start(string root
                          , string assetbundlename
                          , ResourcesManifest resources_manifest)
        {
            List <string> list = new List <string>();

            list.Add(assetbundlename);

            return(Start(root, list, resources_manifest));
        }
Example #6
0
        /// <summary>
        ///   获得包含某个资源的所有AssetBundle
        /// </summary>
        public string[] FindAllAssetBundleNameByAsset(string asset)
        {
            if (!IsReady)
            {
                return(null);
            }

            if (ResourcesManifest == null)
            {
                return(null);
            }

            return(ResourcesManifest.GetAllAssetBundleName(asset));
        }
Example #7
0
        /// <summary>
        ///   获得一个场景的包名
        /// </summary>
        public string FindAssetBundleNameByScene(string scene_name)
        {
            if (!IsReady)
            {
                return(null);
            }

            if (ResourcesManifest == null)
            {
                return(null);
            }

            return(ResourcesManifest.GetAssetBundleNameBySceneLevelName(scene_name));
        }
Example #8
0
        /// <summary>
        ///   加载AssetBundle
        /// </summary>
        AssetBundle LoadAssetBundle(string assetbundlename)
        {
            if (assetbundlename == null)
            {
                return(null);
            }
            if (MainManifest == null)
            {
                return(null);
            }

            AssetBundle ab = null;

            if (assetbundle_permanent_.ContainsKey(assetbundlename))
            {
                ab = assetbundle_permanent_[assetbundlename];
            }
            else if (assetbundle_cache_.ContainsKey(assetbundlename))
            {
                ab = assetbundle_cache_[assetbundlename];
            }
            else if (assetbundle_temporary_.ContainsKey(assetbundlename))
            {
                ab = assetbundle_temporary_[assetbundlename];
            }
            else
            {
                string assetbundle_path = Common.PATH + "/" + assetbundlename;
                if (System.IO.File.Exists(assetbundle_path))
                {
                    ab = AssetBundle.LoadFromFile(assetbundle_path);

                    //根据AssetBundleDescribe分别存放AssetBundle
                    bool permanent = ResourcesManifest.IsPermanent(assetbundlename);
                    if (permanent)
                    {
                        assetbundle_permanent_.Add(assetbundlename, ab);
                    }
                    else
                    {
                        assetbundle_temporary_.Add(assetbundlename, ab);
                    }
                }
            }

            return(ab);
        }
Example #9
0
        /// <summary>
        ///   开始下载
        /// </summary>
        public bool Start(string root
                          , List <string> assetbundles
                          , ResourcesManifest resources_manifest)
        {
            Abort();

            if (resources_manifest == null)
            {
                IsDone = true; ErrorCode = emErrorCode.ParameterError;
                return(false);
            }

            InitializeDownload(root, assetbundles, resources_manifest);
            UpdateState();
            DownloadAll();

            return(true);
        }
        /// <summary>
        /// 执行已做的修改
        /// </summary>
        void ExecuteModified()
        {
            ResourcesManifest old_resources_manifest = new ResourcesManifest();

            old_resources_manifest.Load(EditorCommon.RESOURCES_MANIFEST_FILE_PATH);

            bool compress = BuildAssetBundle.CompressAssetBundles(old_resources_manifest
                                                                  , ref Manifest);
            bool save    = compress ? SaveData() : false;
            bool copy    = save ? BuildAssetBundle.CopyNativeAssetBundleToStreamingAssets(Manifest) : false;
            bool succeed = compress && copy && save;

            string title         = "执行配置AssetBundle" + (succeed ? "成功" : "失败");
            string compress_desc = "压缩资源 - " + (compress ? "成功" : "失败");
            string save_desc     = "保存配置文件 - " + (save ? "成功" : "失败");
            string copy_desc     = "拷贝初始资源至安装包目录 - " + (copy ? "成功" : "失败");
            string desc          = compress_desc + "\n"
                                   + save_desc + "\n"
                                   + copy_desc + "\n\n";

            EditorUtility.DisplayDialog(title, desc, "确认");
        }
Example #11
0
        /// <summary>
        ///   拷贝初始目录所有文件
        /// </summary>
        IEnumerator CopyAllInitialFiles()
        {
            //拷贝所有配置文件
            for (int i = 0; i < Common.MAIN_CONFIG_NAME_ARRAY.Length; ++i)
            {
                yield return(Common.StartCopyInitialFile(Common.MAIN_CONFIG_NAME_ARRAY[i]));
            }

            //拷贝AssetBundle文件
            ResourcesManifest resources_manifest = Common.LoadResourcesManifest();

            if (resources_manifest == null)
            {
                Debug.LogWarning("Can't load ResourcesManifest file!");
                yield break;
            }
            var itr = resources_manifest.Data.AssetBundles.GetEnumerator();

            while (itr.MoveNext())
            {
                if (itr.Current.Value.IsNative)
                {
                    string assetbundlename = itr.Current.Value.AssetBundleName;
                    string dest            = Common.GetFileFullName(assetbundlename);

                    //保证路径存在
                    string directory = Path.GetDirectoryName(dest);
                    if (!Directory.Exists(directory))
                    {
                        Directory.CreateDirectory(directory);
                    }

                    //拷贝数据
                    yield return(Common.StartCopyInitialFile(assetbundlename));
                }
            }
            itr.Dispose();
        }
Example #12
0
        /// <summary>
        /// 初始化下载信息
        /// </summary>
        void InitializeDownload(string root
                                , List <string> assetbundles
                                , ResourcesManifest resources_manifest)
        {
            Root = root;
            ImcompleteDownloads = assetbundles;
            resources_manifest_ = resources_manifest;

            IsDone    = false;
            ErrorCode = emErrorCode.None;
            CompleteDownloads.Clear();
            FailedDownloads.Clear();

            if (ImcompleteDownloads == null)
            {
                ImcompleteDownloads = new List <string>();
            }

            //统计数据
            TotalSize     = 0;
            CompletedSize = 0;
            for (int i = 0; i < ImcompleteDownloads.Count; ++i)
            {
                var ab = resources_manifest_.Find(ImcompleteDownloads[i]);
                if (ab != null)
                {
                    if (ab.IsCompress)
                    {
                        TotalSize += ab.CompressSize;
                    }
                    else
                    {
                        TotalSize += ab.Size;
                    }
                }
            }
        }
Example #13
0
        /// <summary>
        ///   比较AssetBundle差异,获得下载列表与删除列表
        /// </summary>
        static void CompareAssetBundleDifference(ref List <string> download_files
                                                 , ref List <string> delete_files
                                                 , AssetBundleManifest old_manifest
                                                 , AssetBundleManifest new_manifest
                                                 , ResourcesManifest old_resourcesmanifest
                                                 , ResourcesManifest new_resourcesmanifest)
        {
            if (download_files != null)
            {
                download_files.Clear();
            }
            if (delete_files != null)
            {
                delete_files.Clear();
            }

            if (old_manifest == null)
            {
                return;
            }
            if (new_manifest == null)
            {
                return;
            }
            if (new_resourcesmanifest == null)
            {
                return;
            }

            //采用位标记的方式判断资源
            //位标记: 0: 存在旧资源中 1: 存在新资源中 2:本地资源标记
            int old_version_bit               = 0x1;        // 存在旧资源中
            int new_version_bit               = 0x2;        // 存在新资源中
            int old_version_native_bit        = 0x4;        // 旧的本地资源
            int new_version_native_bit        = 0x8;        // 新的本地资源
            Dictionary <string, int> temp_dic = new Dictionary <string, int>();

            //标记旧资源
            string[] all_assetbundle = old_manifest.GetAllAssetBundles();
            for (int i = 0; i < all_assetbundle.Length; ++i)
            {
                string name = all_assetbundle[i];
                _SetDictionaryBit(ref temp_dic, name, old_version_bit);
            }
            //标记新资源
            string[] new_all_assetbundle = new_manifest.GetAllAssetBundles();
            for (int i = 0; i < new_all_assetbundle.Length; ++i)
            {
                string name = new_all_assetbundle[i];
                _SetDictionaryBit(ref temp_dic, name, new_version_bit);
            }

            //标记旧的本地资源
            if (old_resourcesmanifest.Data != null && old_resourcesmanifest.Data.AssetBundles != null)
            {
                var resource_manifest_itr = old_resourcesmanifest.Data.AssetBundles.GetEnumerator();
                while (resource_manifest_itr.MoveNext())
                {
                    if (resource_manifest_itr.Current.Value.IsNative)
                    {
                        string name = resource_manifest_itr.Current.Value.AssetBundleName;
                        //  _SetDictionaryBit(ref temp_dic, name, old_version_native_bit);
                    }
                }
            }

            //标记新的本地资源
            if (new_resourcesmanifest.Data != null && new_resourcesmanifest.Data.AssetBundles != null)
            {
                var resource_manifest_itr = new_resourcesmanifest.Data.AssetBundles.GetEnumerator();
                while (resource_manifest_itr.MoveNext())
                {
                    if (resource_manifest_itr.Current.Value.IsNative)
                    {
                        string name = resource_manifest_itr.Current.Value.AssetBundleName;
                        //  _SetDictionaryBit(ref temp_dic, name, new_version_native_bit);
                    }
                }
            }

            //获得对应需操作的文件名, 优先级: both > add > delete
            //both: 第0位与第1位都被标记的
            //delete: 仅第0位被标记的
            //add: 第2位未标记,且第3位被标记的
            int           both_bit   = old_version_bit | new_version_bit; // 二个版本资源都存在
            List <string> add_files  = new List <string>();
            List <string> both_files = new List <string>();
            var           itr        = temp_dic.GetEnumerator();

            while (itr.MoveNext())
            {
                string name = itr.Current.Key;
                int    mask = itr.Current.Value;
                if (mask == new_version_bit)
                {
                    add_files.Add(name);
                }
                else if (mask == both_bit)
                {
                    both_files.Add(name);
                }
                else if (mask == old_version_bit)
                {
                    delete_files.Add(name);
                }
            }
            itr.Dispose();

            if (delete_files.Count > 0)
            {
                foreach (var v in delete_files)
                {
                    Debug.Log(string.Format("删除文件>{0}", v));
                }
            }

            if (add_files.Count > 0)
            {
                foreach (var v in add_files)
                {
                    Debug.Log(string.Format("新增文件>{0}", v));
                }
            }

            if (both_files.Count > 0)
            {
                foreach (var v in both_files)
                {
                    Debug.Log(string.Format("两者都有文件>{0}", v));
                }
            }

            //载入下载缓存数据
            DownloadCache download_cache = new DownloadCache();

            download_cache.Load(Common.DOWNLOADCACHE_FILE_PATH);
            if (!download_cache.HasData())
            {
                download_cache = null;
            }

            //记录需下载的文件
            {
                //加入新增的文件
                download_files.AddRange(add_files);
                //比较所有同时存在的文件,判断哪些需要更新
                for (int i = 0; i < both_files.Count; ++i)
                {
                    string name      = both_files[i];
                    string full_name = Common.GetFileFullName(name);
                    if (File.Exists(full_name))
                    {
                        //判断哈希值是否相等
                        string old_hash = old_manifest.GetAssetBundleHash(name).ToString();
                        string new_hash = new_manifest.GetAssetBundleHash(name).ToString();
                        if (old_hash.CompareTo(new_hash) == 0)
                        {
                            continue;
                        }

                        download_files.Add(name);
                    }
                }

                //过滤缓存中已下载的文件
                if (download_cache != null)
                {
                    var cache_itr = download_cache.Data.AssetBundles.GetEnumerator();
                    while (cache_itr.MoveNext())
                    {
                        DownloadCacheData.AssetBundle elem = cache_itr.Current.Value;
                        string name      = elem.AssetBundleName;
                        string full_name = Common.GetFileFullName(name);
                        if (File.Exists(full_name))
                        {
                            string cache_hash = elem.Hash;
                            string new_hash   = new_manifest.GetAssetBundleHash(name).ToString();
                            if (!string.IsNullOrEmpty(cache_hash) &&
                                cache_hash.CompareTo(new_hash) == 0)
                            {
                                download_files.Remove(name);
                            }
                        }
                    }
                }
            }
        }
Example #14
0
        /// <summary>
        ///   更新AssetBundle
        /// </summary>
        IEnumerator StartUpdateAssetBundle()
        {
            if (ErrorCode != emErrorCode.None)
            {
                yield break;
            }

            UpdateCompleteValue(0f, 0f);

            //载入新的ResourcesManifest
            ResourcesManifest old_resource_manifest = AssetBundleManager.Instance.ResourcesManifest;
            string            file = Common.GetCacheFileFullName(Common.RESOURCES_MANIFEST_FILE_NAME);
            ResourcesManifest new_resources_manifest = Common.LoadResourcesManifestByPath(file);

            if (new_resources_manifest == null)
            {
                Error(emErrorCode.LoadNewResourcesManiFestFailed
                      , "Can't load new verion ResourcesManifest!");
                yield break;
            }

            //载入MainManifest
            AssetBundleManifest manifest = AssetBundleManager.Instance.MainManifest;

            file = Common.GetCacheFileFullName(Common.MAIN_MANIFEST_FILE_NAME);
            AssetBundleManifest new_manifest = Common.LoadMainManifestByPath(file);

            if (new_manifest == null)
            {
                Error(emErrorCode.LoadNewMainManifestFailed
                      , "Can't find new version MainManifest!");
                yield break;
            }

            //获取需下载的资源列表与删除的资源的列表
            List <string> download_files = new List <string>();
            List <string> delete_files   = new List <string>();

            CompareAssetBundleDifference(ref download_files, ref delete_files
                                         , manifest, new_manifest
                                         , old_resource_manifest, new_resources_manifest);

            //删除已废弃的文件
            if (delete_files.Count > 0)
            {
                for (int i = 0; i < delete_files.Count; ++i)
                {
                    string full_name = Common.GetFileFullName(delete_files[i]);
                    if (File.Exists(full_name))
                    {
                        File.Delete(full_name);
                        yield return(0);
                    }
                }
            }

            //更新所有需下载的资源
            ab_download_ = new AssetBundleDownloader(current_url_);
            ab_download_.Start(Common.PATH, download_files, new_resources_manifest);
            while (!ab_download_.IsDone)
            {
                UpdateCompleteValue(ab_download_.CompletedSize, ab_download_.TotalSize);
                yield return(0);
            }
            if (ab_download_.IsFailed)
            {
                Error(emErrorCode.DownloadAssetBundleFailed);
                yield break;
            }
        }
Example #15
0
        /// <summary>
        ///   加载粒度信息
        /// </summary>
        void LoadAssetBundleGranularityInfo()
        {
            Dictionary <string, int> granularity_table = new Dictionary <string, int>();

            //载入ResourcesManifest文件
            ResourcesManifest resoureces_manifest = new ResourcesManifest();

            resoureces_manifest.Load(EditorCommon.RESOURCES_MANIFEST_FILE_PATH);
            if (resoureces_manifest.Data.AssetBundles == null || resoureces_manifest.Data.AssetBundles.Count == 0)
            {
                return;
            }

            //载入AssetBunbleManifest
            string full_name             = EditorCommon.MAIN_MANIFEST_FILE_PATH;
            AssetBundleManifest manifest = Common.LoadMainManifestByPath(full_name);

            if (manifest == null)
            {
                return;
            }

            //遍历AssetBundle
            foreach (var ab_name in manifest.GetAllAssetBundles())
            {
                AssetBundle ab = EditorCommon.LoadAssetBundleFromName(ab_name);
                if (ab != null)
                {
                    //获得所有的AssetBundle依赖
                    List <string> de_abs = new List <string>(manifest.GetAllDependencies(ab_name));
                    //获得所有依赖的AssetBundle的Asset
                    List <string> de_assets = new List <string>();
                    foreach (var ab_name1 in de_abs)
                    {
                        AssetBundle ab1 = EditorCommon.LoadAssetBundleFromName(ab_name1);
                        if (ab1 != null)
                        {
                            de_assets.AddRange(ab1.GetAllAssetNames());
                            ab1.Unload(false);
                        }
                    }

                    //获得所有的Asset
                    List <string> result = new List <string>();
                    List <string> assets = new List <string>(ab.GetAllAssetNames());
                    SearchValidAsset(assets, de_assets, ref result);

                    foreach (var name in result)
                    {
                        if (granularity_table.ContainsKey(name))
                        {
                            granularity_table[name] = granularity_table[name] + 1;
                        }
                        else
                        {
                            granularity_table.Add(name, 1);
                        }
                    }

                    ab.Unload(false);
                }
            }

            //刷新UI数据
            AssetNodeGroup group = gui_multi_select_.Group as AssetNodeGroup;

            group.Root.RefreshGranularity("assets", granularity_table);
        }
        /// <summary>
        /// 压缩AssetBundle
        /// </summary>
        public static bool CompressAssetBundles(ResourcesManifest old_resources_manifest, ref ResourcesManifest resources_manifest)
        {
            if (resources_manifest == null)
            {
                return(false);
            }
            if (resources_manifest.Data == null)
            {
                return(false);
            }
            if (resources_manifest.Data.AssetBundles == null)
            {
                return(false);
            }

            // 通过记录新旧版本中压缩标记
            // 判定资源是否需要压缩、删除压缩包
            Dictionary <string, int> dic = new Dictionary <string, int>();
            int old_version_bit          = 0x1;             // 旧版本中压缩
            int new_version_bit          = 0x2;             // 新版本中压缩

            if (old_resources_manifest.Data != null && old_resources_manifest.Data.AssetBundles != null)
            {
                var itr = old_resources_manifest.Data.AssetBundles.GetEnumerator();
                while (itr.MoveNext())
                {
                    if (itr.Current.Value.IsCompress)
                    {
                        string name = itr.Current.Value.AssetBundleName;
                        if (!dic.ContainsKey(name))
                        {
                            dic.Add(name, old_version_bit);
                        }
                        else
                        {
                            dic[name] |= old_version_bit;
                        }
                    }
                }
            }
            {
                var itr = resources_manifest.Data.AssetBundles.GetEnumerator();
                while (itr.MoveNext())
                {
                    if (itr.Current.Value.IsCompress)
                    {
                        string name = itr.Current.Value.AssetBundleName;
                        if (!dic.ContainsKey(name))
                        {
                            dic.Add(name, new_version_bit);
                        }
                        else
                        {
                            dic[name] |= new_version_bit;
                        }
                    }
                }
            }

            float current = 0f;
            float total   = resources_manifest.Data.AssetBundles.Count;
            var   itr1    = dic.GetEnumerator();

            while (itr1.MoveNext())
            {
                string name = itr1.Current.Key;
                int    mask = itr1.Current.Value;

                //过滤主AssetBundle文件
                if (name == Common.MAIN_MANIFEST_FILE_NAME)
                {
                    continue;
                }

                string action;
                string file_name = EditorCommon.BUILD_PATH + "/" + name;
                if ((mask & old_version_bit) > 0 &&
                    (mask & new_version_bit) == 0)
                {
                    // 旧版本中存在,新版本不存在
                    // 删除压缩包
                    string compress_file = Compress.GetCompressFileName(file_name);
                    File.Delete(compress_file);
                    File.Delete(compress_file + Common.NATIVE_MANIFEST_EXTENSION);

                    //重写ResourcesManifest数据
                    var ab = resources_manifest.Data.AssetBundles[name];
                    ab.CompressSize = 0;

                    action = "Delete Compress";
                }
                else if ((mask & new_version_bit) > 0)
                {
                    //新版本中存在,压缩文件
                    Compress.CompressFile(file_name);

                    //重写ResourcesManifest数据
                    var ab = resources_manifest.Data.AssetBundles[name];
                    ab.CompressSize = XFramework.FileHelper.GetFileSize(Compress.GetCompressFileName(file_name));

                    action = "Compress";
                }
                else
                {
                    action = "Ignore";
                }

                //更新进度条
                if (ShowProgressBar("", action + " " + name, current / total))
                {
                    EditorUtility.ClearProgressBar();
                    return(false);
                }
            }

            EditorUtility.ClearProgressBar();
            return(true);
        }
        /// <summary>
        /// 根据AssetBundle导出ResourcesManifest文件
        /// </summary>
        public static void ExportResourcesManifestFile(AssetBundleManifest manifest)
        {
            ResourcesManifest info = new ResourcesManifest();

            //读取所有AssetBundle
            string        root_dir = EditorCommon.BUILD_PATH + "/";
            List <string> scenes   = new List <string>();

            if (manifest != null)
            {
                //读取主AssetBundle
                ResourcesManifestData.AssetBundle desc = new ResourcesManifestData.AssetBundle();
                desc.AssetBundleName = Common.MAIN_MANIFEST_FILE_NAME;
                desc.Size            = XFramework.FileHelper.GetFileSize(root_dir + Common.MAIN_MANIFEST_FILE_NAME);
                info.Data.AssetBundles.Add(Common.MAIN_MANIFEST_FILE_NAME, desc);

                //读取其它AssetBundle
                foreach (var name in manifest.GetAllAssetBundles())
                {
                    desc = new ResourcesManifestData.AssetBundle();
                    desc.AssetBundleName = name;
                    desc.Size            = XFramework.FileHelper.GetFileSize(root_dir + name);
                    AssetBundle ab = AssetBundle.LoadFromFile(root_dir + name);
                    foreach (var asset in ab.GetAllAssetNames())
                    {
                        desc.Assets.Add(asset);
                    }
                    foreach (var scene in ab.GetAllScenePaths())
                    {
                        desc.Scenes.Add(scene);
                        scenes.Add(scene);
                    }
                    ab.Unload(false);

                    info.Data.AssetBundles.Add(name, desc);
                }
            }

            //读取所有Scene信息
            for (int i = 0; i < scenes.Count; ++i)
            {
                ResourcesManifestData.Scene scene_desc = new ResourcesManifestData.Scene();
                scene_desc.SceneLevelName  = Path.GetFileNameWithoutExtension(scenes[i]);
                scene_desc.ScenePath       = scenes[i];
                scene_desc.SceneConfigPath = SceneConfig.GetSceneConfigPath(scenes[i]);
                info.Data.Scenes.Add(scene_desc.SceneLevelName, scene_desc);
            }

            //读取旧的ResourcesInfo,同步其它额外的数据
            ResourcesManifest old_info = new ResourcesManifest();

            old_info.Load(EditorCommon.RESOURCES_MANIFEST_FILE_PATH);
            if (old_info.Data != null && old_info.Data.AssetBundles.Count > 0)
            {
                foreach (var desc in old_info.Data.AssetBundles.Values)
                {
                    if (info.Data.AssetBundles.ContainsKey(desc.AssetBundleName))
                    {
                        info.Data.AssetBundles[desc.AssetBundleName].IsNative    = desc.IsNative;
                        info.Data.AssetBundles[desc.AssetBundleName].IsPermanent = desc.IsPermanent;
                    }
                }
            }

            //保存ResourcesInfo
            string resources_manifest_file = EditorCommon.BUILD_PATH + "/" + Common.RESOURCES_MANIFEST_FILE_NAME;

            info.Save(resources_manifest_file);

            AssetDatabase.Refresh();
        }
        /// <summary>
        /// 拷贝本地AssetBunle至StreamingAssets目录
        /// </summary>
        public static bool CopyNativeAssetBundleToStreamingAssets(ResourcesManifest resources_manifest)
        {
            if (resources_manifest == null)
            {
                return(false);
            }

            //清空本地资源目录
            if (ShowProgressBar("", "清空本地资源目录", 0f))
            {
                EditorUtility.ClearProgressBar();
                return(false);
            }
            if (!Directory.Exists(Common.INITIAL_PATH))
            {
                Directory.CreateDirectory(Common.INITIAL_PATH);
            }
            else
            {
                XFramework.FileHelper.DeleteAllChild(Common.INITIAL_PATH
                                                     , FileAttributes.Hidden | FileAttributes.System);
            }

            //拷贝所有配置文件
            for (int i = 0; i < Common.MAIN_CONFIG_NAME_ARRAY.Length; ++i)
            {
                string file           = Common.MAIN_CONFIG_NAME_ARRAY[i];
                string src_file_name  = EditorCommon.BUILD_PATH + "/" + file;
                string dest_file_name = Common.INITIAL_PATH + "/" + file;
                float  progress       = (float)(i + 1) / (float)Common.MAIN_CONFIG_NAME_ARRAY.Length;
                if (ShowProgressBar("", "Copy " + file, progress))
                {
                    EditorUtility.ClearProgressBar();
                    return(false);
                }
                XFramework.FileHelper.CopyFile(src_file_name, dest_file_name, true);
            }

            //拷贝AssetBundle文件
            if (resources_manifest.Data != null && resources_manifest.Data.AssetBundles != null)
            {
                float current = 0f;
                float total   = resources_manifest.Data.AssetBundles.Count;
                foreach (var desc in resources_manifest.Data.AssetBundles.Values)
                {
                    current += 1f;

                    //过滤主AssetBundle文件
                    if (desc.AssetBundleName == Common.MAIN_MANIFEST_FILE_NAME)
                    {
                        continue;
                    }

                    if (desc.IsNative)
                    {
                        XFramework.FileHelper.CopyFile(EditorCommon.BUILD_PATH + "/" + desc.AssetBundleName
                                                       , Common.INITIAL_PATH + "/" + desc.AssetBundleName, true);
                    }

                    //更新进度条
                    if (ShowProgressBar("", "Copy " + desc.AssetBundleName, current / total))
                    {
                        EditorUtility.ClearProgressBar();
                        return(false);
                    }
                }
            }

            EditorUtility.ClearProgressBar();
            AssetDatabase.Refresh();

            return(true);
        }