Example #1
0
        public bool GuitarFretDown(GuitarFrets Fret)
        {
            switch (Fret)
            {
            case GuitarFrets.Green:
            {
                return(GamePad.ButtonDown(Buttons.A));
            }

            case GuitarFrets.Red:
            {
                return(GamePad.ButtonDown(Buttons.B));
            }

            case GuitarFrets.Yellow:
            {
                return(GamePad.ButtonDown(Buttons.Y));
            }

            case GuitarFrets.Blue:
            {
                return(GamePad.ButtonDown(Buttons.X));
            }

            case GuitarFrets.Orange:
            {
                return(GamePad.ButtonDown(Buttons.LeftShoulder));
            }
            }

            return(false);
        }
Example #2
0
        public bool ButtonDown(ZuneButtons Button)
        {
            switch (Button)
            {
            case ZuneButtons.Up:
            {
                return(GamePad.ButtonDown(Buttons.DPadDown));
            }

            case ZuneButtons.Down:
            {
                return(GamePad.ButtonDown(Buttons.DPadDown));
            }

            case ZuneButtons.Right:
            {
                return(GamePad.ButtonDown(Buttons.DPadRight));
            }

            case ZuneButtons.Left:
            {
                return(GamePad.ButtonDown(Buttons.DPadLeft));
            }

            case ZuneButtons.Start:
            {
                return(GamePad.ButtonDown(Buttons.B));
            }

            case ZuneButtons.Back:
            {
                return(GamePad.ButtonDown(Buttons.Back));
            }

            case ZuneButtons.TouchCenter:
            {
                return(GamePad.ButtonDown(Buttons.LeftStick));
            }

            case ZuneButtons.PressCenter:
            {
                return(GamePad.ButtonDown(Buttons.LeftShoulder));
            }
            }

            return(false);
        }