public void Init() { combineConfig = FbxEditor.GetConfig(); TempEquipSuit fashions = new TempEquipSuit(); m_FashionList = new List <EquipPart>(); m_EquipList = new List <EquipPart>(); var fashionsuit = XTableMgr.GetTable <FashionSuit>(); for (int i = 0, max = fashionsuit.length; i < max; ++i) { FashionSuit.RowData row = fashionsuit[i]; if (row.FashionID != null) { XEquipUtil.MakeEquip(row.SuitName, row.FashionID, m_FashionList, fashions, (int)row.SuitID); } } var equipsuit = XTableMgr.GetTable <EquipSuit>(); for (int i = 0; i < equipsuit.length; ++i) { EquipSuit.RowData row = equipsuit[i]; if (row.EquipID != null) { XEquipUtil.MakeEquip(row.SuitName, row.EquipID, m_EquipList, fashions, -1); } } }
public override void Init() { combineConfig = FbxEditor.GetConfig(); base.Init(); }