internal TileGroupManager(TilesetManager tilesetManager) { foreach (string tilegroup in tilesetManager.Groups) { TileGroups[tilegroup] = new TileGroupChild(tilegroup, tilesetManager.Tilesets); } }
internal TileGroupManager(TilesetLoader tilesetLoader) { foreach (string labelGroup in tilesetLoader.Groups) { TileGroups[labelGroup] = new TileGroupChild(labelGroup, tilesetLoader.Tilesets); } }
/// <summary> /// Creates a new tilegroup and transfers ownership of all Categories /// and Descriptors from their previous Group to the specified new /// Group. Called by XCMainWindow.OnEditGroupClick() /// NOTE: Check if the group and category already exist first. /// </summary> /// <param name="labelGroup">the new label for the group</param> /// <param name="labelGroupPre">the old label of the group</param> public void EditTileGroup(string labelGroup, string labelGroupPre) { TileGroups[labelGroup] = new TileGroupChild(labelGroup); foreach (var labelCategory in TileGroups[labelGroupPre].Categories.Keys) { TileGroups[labelGroup].AddCategory(labelCategory); foreach (var descriptor in TileGroups[labelGroupPre].Categories[labelCategory].Values) { TileGroups[labelGroup].Categories[labelCategory][descriptor.Label] = descriptor; } } DeleteTileGroup(labelGroupPre); }
/// <summary> /// Adds a group. Called by XCMainWindow.OnAddGroupClick() /// NOTE: Check if the group already exists first. /// </summary> /// <param name="labelGroup">the label of the group to add</param> public void AddTileGroup(string labelGroup) { TileGroups[labelGroup] = new TileGroupChild(labelGroup, new List <Tileset>()); }