public static void GuildOperation(GameServerConnection con, PacketReader packet)
 {
     int cid = packet.ReadInt();
     int gid = packet.ReadInt();
     var guild = Database.GetGuild(gid);
     con.mSession.SendPacket(CenterServerPacketDefinitions.GuildOperation(cid, guild));
 }
        public static void ClientCount(GameServerConnection con, PacketReader packet)
        {
            byte serverid = packet.ReadByte();
            int count = packet.ReadInt();

            foreach (GameServer serv in Program.mServer.gameServers.Values)
                if (serv.ID == serverid)
                    serv.ClientCount = count;
        }
        public static void Identify(GameServerConnection con, PacketReader packet)
        {
            byte serverType = packet.ReadByte();
            byte[] key = packet.ReadBytes(128);
            con.Verified = true;

            for (int i = 0; i < 128; i++)
                if (key[i] != Config.CenterServerKey[i])
                {
                    Console.WriteLine("byte{0} != {1} position: {2}", key[i], Config.CenterServerKey[i], i);
                    con.Verified = false;
                }
            if (con.Verified == false)
            {
                Logger.Write(Logger.LogTypes.오류, "Server at " + con.mSession.Socket.RemoteEndPoint.ToString() + " failed hash check.");
                return;
            }
            con.ServerType = serverType;
            con.Verified = true;
            switch (serverType)
            {
                case 0x01:
                    foreach (GameServer serv in Program.mServer.gameServers.Values)
                        if (serv.Connection == null && serv.ServerType == GameServerType.Login)
                        {
                            con.mGameServer = serv;
                            serv.Connection = con;
                        }
                    break;
                case 0x02:
                    foreach (GameServer serv in Program.mServer.gameServers.Values)
                        if (serv.Connection == null && serv.ServerType == GameServerType.Game)
                        {
                            con.mGameServer = serv;
                            serv.Connection = con;
                            break;
                        }
                    break;
            }
            con.mSession.SendPacket(CenterServerPacketDefinitions.IdentifySuccess(con.mGameServer.ID));
        }
 public static void ChannelLoad(GameServerConnection con, PacketReader packet)
 {
     con.mSession.SendPacket(CenterServerPacketDefinitions.ChannelLoad());
 }
 public static void Migrate(GameServerConnection con, PacketReader packet)
 {
     int accountid = packet.ReadInt();
     int cid = packet.ReadInt();
     int channel = packet.ReadInt();
     GameServer serv = Program.mServer.GetGameServerById(channel);
     if (serv == null)
         con.mSession.SendPacket(CenterServerPacketDefinitions.Migrate(accountid, cid, new byte[4], 0));
     else
         con.mSession.SendPacket(CenterServerPacketDefinitions.Migrate(accountid, cid, System.Net.IPAddress.Parse(serv.PublicIP).GetAddressBytes(), serv.port));
 }
Example #6
0
        void _Acceptor_OnClientConnected(Session session)
        {
            Logger.Write(Logger.LogTypes.연결, "opened connection with {0}", session.Socket.RemoteEndPoint.ToString());

            session.RIV = new MapleCrypto(new byte[4], Common.Config.MajorVersion);
            session.SIV = new MapleCrypto(new byte[4], Common.Config.MajorVersion);

            PacketWriter packet = new PacketWriter();
            packet.WriteShort(0);
            packet.WriteShort(Common.Config.MajorVersion);
            packet.WriteShort(1);
            packet.WriteByte(0x31);
            packet.WriteInt(0);
            packet.WriteInt(0);
            packet.WriteByte(0x08);
            packet.SetShort(0, packet.Length - 2);
            session.SendRawPacket(packet.ToArray());

            GameServerConnection con = new GameServerConnection(session);
            _ConnectedClients.Add(con);
        }