Example #1
0
 public Water(WurmsGame parent, Texture2D tex, Vector2 pos)
     : base(parent, pos)
 {
     this._worldPosition = pos;
     this._velocity = new Vector2(0.0f, 0.0f);
     this._sprite = new Sprite(tex, this._parent._spriteBatch, this._worldPosition);
 }
Example #2
0
            public Player(WurmsGame parent, Texture2D tex, Vector2 pos)
                : base(parent, pos)
            {
                this._worldPosition = pos;
                this._sprite = new Sprite(tex, this._parent._spriteBatch, this._worldPosition);
                this._inputEnabled = true;
                this._inputToggles = new Dictionary<string, bool>();
                this._inputToggles["move_left"] = true;
                this._inputToggles["move_right"] = true;
                this._inputToggles["jump"] = true;
                this._applyGravity = true;
                this._keyboardState = Keyboard.GetState();
                this._mouseState = Mouse.GetState();
                this._projectiles = new Dictionary<string, Projectile>();

                this._bulletAmmo = 10;
                this._rocketAmmo = 5;
                this._nextBullet = 0;
                this._nextRocket = 0;
                this._currentWeaponType = "BULLETS";

                for (int i = 0; i < this._bulletAmmo; i++)
                {
                    this._projectiles["BULLETS_" + i] = new Projectile(this._parent, this._parent.Content.Load<Texture2D>("Bullet"), new Vector2(-100.0f, -100.0f), 3, 5);
                }
                for (int i = 0; i < this._rocketAmmo; i++)
                {
                    this._projectiles["ROCKETS" + i]  = new Projectile(this._parent, this._parent.Content.Load<Texture2D>("Rocket"), new Vector2(-200.0f, -100.0f), 5, 3);
                }
                this._nextProjectile = this._projectiles["BULLETS_0"];
            }
Example #3
0
 public GameState(WurmsGame parent)
 {
     this._parent = parent;
     this._mouseState = Mouse.GetState();
     this._keyboardState = Keyboard.GetState();
     this._next = false;
 }
Example #4
0
            public StateManager(WurmsGame parent)
            {
                this._parent = parent;
                this._states = new Dictionary<string, GameState>();

                this._states["title"] = new Title(this._parent);
                this._states["main_game"] = new MainGame(this._parent);
                this._currentState = this._states["title"]; // Game will start up in the title state.
            }
Example #5
0
 public Projectile(WurmsGame parent, Texture2D tex, Vector2 pos, int damage, int speed)
     : base(parent, pos)
 {
     this._worldPosition = pos;
     this._sprite = new Sprite(tex, this._parent._spriteBatch, this._worldPosition);
     this._damage = damage;
     this._velocity = new Vector2(0.0f, 0.0f);
     this._alive = false;
     this._speed = speed;
 }
Example #6
0
            public MainGame(WurmsGame parent)
                : base(parent)
            {
                this._objects = new Dictionary<string, GameObject>();
                this._reticle = new Reticle(this._parent.Content.Load<Texture2D>("CrossHair"), this._parent._spriteBatch, new Vector2(0.0f, 0.0f));

                this._objects["water"] = new Water(this._parent, this._parent.Content.Load<Texture2D>("Water"), new Vector2(0.0f, 300.0f));
                this._objects["terrain"] = new Terrain(this._parent, this._parent.Content.Load<Texture2D>("FirstLand"), new Vector2(0.0f, 0.0f));
                this._objects["player_one"] = new Player(this._parent, this._parent.Content.Load<Texture2D>("RedPlayerWithShotgun"), new Vector2(240.0f, 100.0f));

                this._activePlayer = (Player)this._objects["player_one"];
                this._collisionMan = new CollisionManager(ref this._objects, ref this._reticle);
            }
Example #7
0
            Button _playBtn; //"Play Button"

            #endregion Fields

            #region Constructors

            public Title(WurmsGame parent)
                : base(parent)
            {
                this._background = new Sprite(  this._parent.Content.Load<Texture2D>("TitleScreen"),
                                                this._parent._spriteBatch,
                                                new Vector2(0.0f, 0.0f));

                this._playBtn = new Button( this._parent.Content.Load<Texture2D>("PlayButton"),
                                             this._parent._spriteBatch,
                                            new Vector2(270.0f, 290.0f),
                                            this._mouseState,
                                            new Callback(this.PlayCallback));

                this._exitBtn = new Button( this._parent.Content.Load<Texture2D>("ExitButton"),
                                            this._parent._spriteBatch,
                                            new Vector2(270, 360.0f),
                                            this._mouseState,
                                            new Callback(this.ExitCallback));

                this._cursor = new Reticle( this._parent.Content.Load<Texture2D>("CrossHair"),
                                            this._parent._spriteBatch,
                                            new Vector2(0.0f, 0.0f));
            }
Example #8
0
 public Terrain(WurmsGame parent, Texture2D tex, Vector2 pos)
     : base(parent, pos)
 {
     this._worldPosition = pos;
     this._sprite = new Sprite(tex, this._parent._spriteBatch, this._worldPosition);
 }
Example #9
0
 static void Main()
 {
     using (var game = new WurmsGame())
         game.Run();
 }