Example #1
0
        public string GetCurrentDpiConfiguration()
        {
            StringBuilder stringBuilder = new StringBuilder();

            var awareness = PerMonitorDPIHelper.GetPerMonitorDPIAware();

            var systemDpi = PerMonitorDPIHelper.GetSystemDPI();

            switch (awareness)
            {
            case PROCESS_DPI_AWARENESS.PROCESS_DPI_UNAWARE:
                stringBuilder.AppendFormat("Application is DPI Unaware.  Using {0} DPI.", systemDpi);
                break;

            case PROCESS_DPI_AWARENESS.PROCESS_SYSTEM_DPI_AWARE:
                stringBuilder.AppendFormat("Application is System DPI Aware.  Using System DPI: {0}.", systemDpi);
                break;

            case PROCESS_DPI_AWARENESS.PROCESS_PER_MONITOR_DPI_AWARE:
                stringBuilder.AppendFormat("Application is Per-Monitor DPI Aware.  Using \tmonitor DPI = {0}  \t(System DPI = {1}).", m_currentDPI, systemDpi);
                break;
            }

            return(stringBuilder.ToString());
        }
Example #2
0
 public PerMonitorDPIWindow()
 {
     Loaded += OnLoaded;
     if (PerMonitorDPIHelper.SetPerMonitorDPIAware())
     {
         m_perMonitorEnabled = true;
     }
     else
     {
         throw new Exception("Enabling Per-monitor DPI Failed.  Do you have [assembly: DisableDpiAwareness] in your assembly manifest [AssemblyInfo.cs]?");
     }
 }
Example #3
0
        protected void OnLoaded(Object sender, RoutedEventArgs args)
        {
            // WPF has already scaled window size, graphics and text based on system DPI. In order to scale the window based on monitor DPI, update the
            // window size, graphics and text based on monitor DPI. For example consider an application with size 600 x 400 in device independent pixels
            //		- Size in device independent pixels = 600 x 400
            //		- Size calculated by WPF based on system/WPF DPI = 192 (scale factor = 2)
            //		- Expected size based on monitor DPI = 144 (scale factor = 1.5)

            // Similarly the graphics and text are updated updated by applying appropriate scale transform to the top level node of the WPF application

            // Important Note: This method overwrites the size of the window and the scale transform of the root node of the WPF Window. Hence,
            // this sample may not work "as is" if
            //	- The size of the window impacts other portions of the application like this WPF  Window being hosted inside another application.
            //  - The WPF application that is extending this class is setting some other transform on the root visual; the sample may
            //     overwrite some other transform that is being applied by the WPF application itself.

            if (m_perMonitorEnabled)
            {
                m_source = (HwndSource)PresentationSource.FromVisual(this);
                m_source.AddHook(this.HandleMessages);


                //Calculate the DPI used by WPF; this is same as the system DPI.

                m_wpfDPI = 96.0 * m_source.CompositionTarget.TransformToDevice.M11;

                //Get the Current DPI of the monitor of the window.

                m_currentDPI = PerMonitorDPIHelper.GetDpiForWindow(m_source.Handle);

                //Calculate the scale factor used to modify window size, graphics and text
                m_scaleFactor = m_currentDPI / m_wpfDPI;

                //Update Width and Height based on the on the current DPI of the monitor

                Width  = Width * m_scaleFactor;
                Height = Height * m_scaleFactor;

                //Update graphics and text based on the current DPI of the monitor

                UpdateLayoutTransform(m_scaleFactor);
            }
        }