public static void MoveMonsterBundlesToFolders(string saveFolderName = "MonstersMod")
        {
            var thePath = Application.streamingAssetsPath;

            //Check if folder exists
            if (!Directory.Exists(thePath))
            {
                return;
            }
            var bundleFiles   = BunddlesInFolder(thePath);
            int startToRemove = thePath.Length + 1;

            for (int i = 0; i < bundleFiles.Count; i++)
            {
                var curName      = bundleFiles[i].Remove(0, startToRemove);
                var originalName = curName;
                if (curName.Contains(manifestText))
                {
                    var nLoot = curName.Split("."[0]);
                    curName = nLoot[0];
                }
                var finalNameForFolder = curName;
                if (curName.Contains("_"))
                {
                    var charst  = finalNameForFolder.ToCharArray();
                    var nextPos = curName.IndexOf("_");
                    charst[nextPos + 1] = char.ToUpper(charst[nextPos + 1]);
                    finalNameForFolder  = new string(charst);
                }
                else
                {
                    var chars = finalNameForFolder.ToUpperInvariant();
                    finalNameForFolder = chars;
                }
                //Check if folder exists
                var curContentPath = Application.streamingAssetsPath + "/" + saveFolderName + "/" + finalNameForFolder;
                var fixContentPath = curContentPath.Replace("\\", "/");
                //If not create the folder
                if (!Directory.Exists(fixContentPath))
                {
                    Debug.Log(fixContentPath);
                    Directory.CreateDirectory(fixContentPath);
                }
                FileUtil.MoveFileOrDirectory(bundleFiles[i], fixContentPath + "/" + originalName);
            }
            Debug.Log("Moved : " + bundleFiles.Count);
            WorldsEditorTools.RefreshDb();
        }
        private static void DeleteAllBundlesInMonstersMod()
        {
            if (!MosntersFolderExist)
            {
                return;
            }
            var curFiles = allBundlesFilesIn(mosnterModFolder);

            if (curFiles.Count > 0)
            {
                Debug.Log("Deleting: " + curFiles.Count + " Files");
                for (int i = 0; i < curFiles.Count; i++)
                {
                    FileUtil.DeleteFileOrDirectory(curFiles[i]);
                }
                WorldsEditorTools.RefreshDb();
            }
        }